SHADOWCASTER

Story & World

The Races

taken from the original game manual

 

 

Kirt

Kirt is an apparently normal human who is, in reality, one of the few survivors of a race of shape morphers. Kirt has studied the martial arts and has recently been sent back to his native world to save his people. Kirt has the ability to morph his shape. He gains the power to assume more metaforms as he progresses through the game. Morphing costs Power, and so does maintaining a metaform. Also, using most of the Abilities of different metaforms depletes your Power. When he runs out of Power, Kirt reverts back to human form. Only in his human shape can he regain Power. Kirt has the Ability to jump, as well as a superior Kick Ability. Selecting any metaform’s icon morphs him to that form.

 

 

 

 

Maorin

The Maorin are a six-foot tall, six-limbed cat race. In his Maorin form, Kirt weighs 400 pounds, runs faster, can stand more punishment and can deal out much more damage than a human can. Maorin have the Ability to see things normally hidden to human sight. They also have the Ability to jump. Maorin dislike water and drown quickly.

 

 

 

 

Caun

Caun are a two-foot tall, 40-pound humanoid race with pointed ears. As fighters they are fairly ineffective, but Caun heal much more quickly than a human. Caun have the Ability to jump. They also have a Heal Ability, but this costs Power. Caun can create light, create a special shield which makes it difficult for enemies to harm or locate them. Caun have the Ability to reach out and grab things that are some distance away. This includes grabbing things that are on the other side of bars. Lastly, Caun can cause a number of small creatures to swarm over their enemies in a stinging cloud.

 

 

 

 

Opsis

Opsis are large, floating orbs with tentacles. They are not built for physical combat, but have a number of other abilities. Opsis can throw cold blasts, cause their enemies to flee in fear or make them move in slow motion, plus create missiles and fire them at enemies. They can also kill foes outright. Moreover, Opsis can increase the range of the automap. Normally you can only map where you actually have been, but when a Opsis is using his automap power, things that were not actually seen in the View Window are mapped. This often provides very useful information.

 

 

 

 

Kahpa

Kahpa look like large, green frog-people. They are surprisingly tough, can breathe underwater and are good in hand-to-flipper combat. Kahpa can create an electric shock and a sonic attack (both do extra damage in water).

 

 

 

 

Ssair

Ssair have no legs and a pointed tail. They can both take and inflict enormous damage, and look like flying red dragons. Their tail attack is very powerful. They can also breathe fire, at the cost of Power.

 

 

 

 

Grost

Grost look like stone giants. They can punch through some stone walls, are almost impervious to physical attacks and can survive in extremely hot environments. Grost can stamp their feet to cause earthquakes, and can paralyse with a touch.