 |
SHADOWCASTER
Story & World
The Races
taken from the original game manual
|

|
Kirt
Kirt is an apparently normal human
who is, in reality, one of the few survivors of a race
of shape morphers. Kirt has studied the martial arts and
has recently been sent back to his native world to save
his people. Kirt has the ability to morph his shape. He
gains the power to assume more metaforms as he progresses
through the game. Morphing costs Power, and so does maintaining
a metaform. Also, using most of the Abilities of different
metaforms depletes your Power. When he runs out of Power,
Kirt reverts back to human form. Only in his human shape
can he regain Power. Kirt has the Ability to jump, as
well as a superior Kick Ability. Selecting any metaform’s
icon morphs him to that form.
|
| |
|
|

|
Maorin
The Maorin are a six-foot tall,
six-limbed cat race. In his Maorin form, Kirt weighs 400
pounds, runs faster, can stand more punishment and can
deal out much more damage than a human can. Maorin have
the Ability to see things normally hidden to human sight.
They also have the Ability to jump. Maorin dislike water
and drown quickly.
|
| |
|
|

|
Caun
Caun are a two-foot tall, 40-pound
humanoid race with pointed ears. As fighters they are
fairly ineffective, but Caun heal much more quickly than
a human. Caun have the Ability to jump. They also have
a Heal Ability, but this costs Power. Caun can create
light, create a special shield which makes it difficult
for enemies to harm or locate them. Caun have the Ability
to reach out and grab things that are some distance away.
This includes grabbing things that are on the other side
of bars. Lastly, Caun can cause a number of small creatures
to swarm over their enemies in a stinging cloud.
|
| |
|
|

|
Opsis
Opsis are large, floating orbs with
tentacles. They are not built for physical combat, but
have a number of other abilities. Opsis can throw cold
blasts, cause their enemies to flee in fear or make them
move in slow motion, plus create missiles and fire them
at enemies. They can also kill foes outright. Moreover,
Opsis can increase the range of the automap. Normally
you can only map where you actually have been, but when
a Opsis is using his automap power, things that were not
actually seen in the View Window are mapped. This often
provides very useful information.
|
| |
|
|

|
Kahpa
Kahpa look like large, green frog-people.
They are surprisingly tough, can breathe underwater and
are good in hand-to-flipper combat. Kahpa can create an
electric shock and a sonic attack (both do extra damage
in water).
|
| |
|
|

|
Ssair
Ssair have no legs and a pointed
tail. They can both take and inflict enormous damage,
and look like flying red dragons. Their tail attack is
very powerful. They can also breathe fire, at the cost
of Power.
|
| |
|
|

|
Grost
Grost look like stone giants. They
can punch through some stone walls, are almost impervious
to physical attacks and can survive in extremely hot environments.
Grost can stamp their feet to cause earthquakes, and can
paralyse with a touch.
|
|
|
 |
|
 |