SHADOWCASTER
Insider info
ShadowCaster was done in 1992-1993. We started
off doing it for EA and it was to be Black Crypt II. After we
had the game designed, EA bought Origin and felt that we should
take advantage of the Ultima World and make it some type of Ultima
game. We started to turn it into an anti-Paladin Ultima game.
Then it was decided that perhaps we should make it into a Bard's
Tale spin-off. But that too fell by the wayside, and finally we
came up with the idea of morphing a character into different types
of creatures that had different abilities. We licensed a pre-Doom
engine from id and we were underway with ShadowCaster. I must
add that I really loved the concept for ShadowCaster, but hated
the story and the name, and wish I could go back and redo it!
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