Rosh has sent a distress signal from an Imperial outpost. Kyle has decided to go and try to rescue him.
Recommended Weapons: Disruptor, Concussion Rifle, throwable weapon of choice
There are two stormtroopers outside the main doors to the power station. A jet-pack stormtrooper will see you coming and hover down. Mind trick him so he will attack the stormtroopers. Another pair of stormtroopers is just behind the doors. Two stormtroopers are in the same room as you, one on either side. In an adjoining room are an Imperial worker and a stormtrooper armed with the flechette. Exit after they are dead, the door in the room is a broken elevator. Go back into the main room and take the only unlocked door. Go down and hit both switches. Turn around immediately and mind trick the Hazard Trooper before he shoots you. Kill him and then hit the switch at the end of the corridor to the left. It will extend another walkway above. Return back inside, and take the now open door to the immediate left where a stormtrooper is. Ride the lift up. When you first enter, a stealthed commando is to the left. Inside this room are two stormtroopers, an officer, and a worker. Kill all five enemies. The door directly ahead leads to the platform the jetpacked stormtrooper was on. The door to the right is the rest of the level. Outside are a duelist, a force using cultist, and a stealth commando. After they're dead, proceed across the walkway. There are two stormtroopers on the opposite end. Kill both and then proceed indoors through the blue-tinted door. Inside are a duelist, a blue cultist (the one that throws lightning), two workers and two stormtroopers. Use absorb to defeat the wannabe Jedi pair and then kill the stormtroopers and workers. Go around the core to the other door. In this room be careful. Use force sense to see all the enemies, including the stealthed ones. Kill them all and try to head out the door. However, the walkway is broken. Notice that the reticle is pointing at one of the boxes to use force? Use push to push the box and use it as the spring point to jump through the mesh and into the air duct system. Follow the path around and then cut through the mesh with your saber. Ignore the door for now, continue around and kill the workers and the officer. Grab the key from the officer's body and now return to the door and open it. Outside by the comm dish is a duelist, dualbladed. To the far left in the distance is a jetpack stormtrooper who rushes to confront you when he sees you. Mind trick him as he gets nearer and saber him to death. As you proceed on foot two more jetpacked stormtroopers reveal themselves, as does a sniper on the roof of the building. The sniper you can kill with force sense and the your concussion rifle. For some reason the sniper rifle misses him the first time around every time. Mind trick both or one of the jetpack guys and have him take potshots at the other. Eventually, both will die. Continue across until you reach the building. A secret area is nearby.
Secret Area: Go around the side of the building to the right and jump from ledge to ledge. The uppermost one holds health and shields.
When you jump from the rocks onto the building platform, checkpoint! Two officers and stormtroopers are inside. The officers are directly in front of you and the stormtroopers are to the left. Go around the core to the left and up the stairs. You can see the duelist in third person. Kill him and head more upstairs. A cultist and a duelist approach. Turn on absorb and kill both. Further up the stairs a duelist will drop from above. Backpedal and take him out. Head further up and then turn right. Mind trick the trooper and use sense to see the duelist in the alcove to the left armed with a lightstaff. After you kill him, ignore the door in front, it just leads to the broken walkway. Take the one to the right. Before reaching the door, kill the officer to the left hiding in the dark. Exit outside and face the two duelists on the bridge. One is armed with a staff, the other with dualsabers. Enter the room and kill the five stormtroopers and workers inside. Shields and ammo are nearby in the form of generators. Walk outside. There are three enemies. Two duelists across the bridge, and a jetpack stormtrooper to slight left. Shoot at the stormtrooper with the concussion rifle and mind trick him as he gets closer. Then snipe the cultist in the head with your blaster. Long jump across, kill the duelist. Then pull the jetpack in so you can kill him. Around the rock to the right, while following the path, are two jetpack stormtroopers. One is on the roof and one is hovering over the walkway. Mind trick one and then kill both. Enter the door to find two stormtroopers. Pull them and kill both. A stealth commando is down the ramp on the right. Find him with sense and kill him. Further down the circular ramp is a duelist, armed with a single lightsaber. Kill him and see the next duelist further down. This one is armed with a lightstaff. After he's dead, proceed down. At the very bottom are two commandos and a worker. Kill the three and go out the door. Shoot the cultist and kill his buddy the duelist then go through the door behind them. To the left and right are a duelist and a cultist. Use absorb and kill both. Continue through the hallway to the other side. Open the door and checkpoint! Several Hazard Troopers stomp out of bays. They exit out separate doors, but you can still mind trick them. Wait until all are dead, and jump from the broken bridge towards the bay on the left. Continue on the walkway all the way to the other side of the lava. Explore the bays the Hazard Troopers came from for shields and ammo. On the other side, go through the door. A dualsabered opponent will drop from the right. Back up and duel him outside. Then face the other duelist who is armed with a staff. Go through the door. A duelist and a cultist are on the far side of the bridge. The cultist is the one on the right. Snipe him and then kill the duelist. Pass through the door behind them. Kill the three workers and the accompanying two stormtroopers and continue through. In the next room are more stormtroopers, workers, and a officer. Kill them all. The first door on the right leads outside to shields and health. Return inside and fight the duelist guarding the other door, armed with a staff. Kill him and head outside. Across the bridge is a commando and another jetpack stormtrooper. Mind trick the stormtrooper as he attacks and kill the commando yourself. When done, kill the jetpack. The ledge to the left of the bridge takes you to some shields. Enter and kill everyone inside, using sense. The first door on the right takes you to a duel. A dualsabered opponent will drop from above and to the left. The red tinted door takes you to health. The last door continues the mission. Ride the lift up. A lightstaff opponent will attack the moment the lift comes to a stop. Kill him and then proceed to the right where a dualsabered opponent drops from the ceiling. Use sense to find the commando in the room, to the left, behind some boxes. Enter the two side-by side doors. To the right when you enter is a staff wielding opponent. Also in the room is an officer. Proceed to the next door on the right wall. Exit to find another duelist armed with a single saber on the bridge. This guy has some huge HP. I only managed to kill him after I knocked his saber into the lava. Continue through the empty hall to the door on the other side.
During the cutscene, you'll confront Alora, the red Twi'Lek, once again. After a few parting words, she brings the ceiling down. After the cutscene, look up at the statue in the corner. Could that be Marka Ragnos? Anyway, go around to the left, through the pair of gates and get on board the lift. Through the door is a duo team of cultist and duelist. Rush in and get the first kill with the cultist. Then take your leisurely time with the duelist. Continue through the corridor and out the door. Inside this room are two workers. The door to the left is the only one you can take. Watch out, it has flames. Enter and a cutscene will begin. Immediately afterwards, two duelists will drop down. One armed with a lightstaff, the other with dualsabers. Kill both and exit through the door opposite the one you entered from. Take the lift down. In the next room, two more duelists confront you. When both are dead, exit through the door across the way and through another. When you can finally see the sky again, jump onto one of the pipes and make your way up to the top. Midway through Alora will taunt you. After the cutscene, jump up and face the duelist and his cohort, the ever present cultist. Exit through the door on the right, its the only one unlocked. Walk ahead to receive a checkpoint! Exit outside and face the dualsabered opponent. You can push him or pull him into the lava and see him melt. Go inside again, and through another door. The next door holds five stormtroopers. Four armed normally, and one with a rocket launcher. The other two are to the left. Exit through the door on the right. Inside are a cultist and a duelist. Again, same rule as before, kill the cultist first. Go down the ramp. Another pair will drop. Kill both. At the intersection, to the right is a locked door. To the left is one of those very skilled force users who were protecting Rosh on the Vjun mission. However, this time, he's not only a force user. He also has dual lightsabers. This guy is really really hard. He has heal lightning lvl. 3, protection lvl. 3, absorb lvl. 3, and drain lvl. 3. So in other words, he is a little bitch. Use absorb and protection to kill. After he is dead, go out to the left, past where he was. When you come upon an open area kill the worker, hit the switch, get on the conveyor, turn on speed, and run through before the forcefield reactivates. Enter cutscene. Run to the to the other side of the conveyor belt as the steam turns off. Stop between the second and third set of sprayers. Jump to the archway with the forcefield and then to the belt directly below it. Then drop to the walkway below. This will be a hard hit but use heal to fix it. Make your way across, to the door Alora was outside in the cutscene. Enter and take the lift up. Kill the worker outside. Jump onto the conveyor belt and make your way across avoiding the steam jets. Near the end there should be a control platform similar to the one you entered on. Jump to it. Further in the corridor are another lightsaber duo. One duelist and a cultist. Use absorb and protection and they will be helpless against you. Out the door is a worker, and another duo. The cultist is to the right, and the duelist to the left. After he's dead, go left. Wait for the sidesmasher to go, then run when the electricity is gone. Jump onto a platform above and save. When the first vertical smasher goes up, use speed and run to the space between the first and second smashers. Then when the second one goes up, run through. Inside are two workers and a lightstaff user. I somehow managed to smush the duelist between the blocks and the blue forcefield, much like the rancor. Alternatively you can just fight him. Exit through the door and go along the corridor. Checkpoint! Kill the duelist and then turn around. See the forcefield where a cart of sorts enters the room? Jump up there, onto the next cart, and from there to where Alora was talking. A cutscene will begin. You are given the choice of sparing Rosh or killing him. To be a light Jedi, spare him. Otherwise strike away. I chose light. A cutscene begins, after which you are placed in control and fight Alora. Using protection and absorb, I only lost 40 shields. If you go dark, an extra cutscene happens in which Kyle forgives Rosh for going dark and pronounces him a Jedi as Rosh dies.