You are not logged in


Register
Main Menu
Latest News
News Archive
Submit News
Reviews
About Ravengames.com
RGN Crew
About RavenSoft
Copyright
Contact
Advertise On Ravengames.com
Choose A Game:
Black Crypt
Cyclones
Elite Force
Heretic
Heretic II
Hexen
Hexen II
Jedi Knight II
Jedi Knight III
MageSlayer
Necrodome
Quake IV
Shadow Caster
Soldier of Fortune
Soldier of Fortune II
Take No Prisoners
X-Men Legends
X-Men Legends II
Affiliated Sites
RavenClans.com
RavenFiles.com
RavenForums.com
RavenGames.com

Walkthrough: Vjun

by Jedi Meister

Vjun

Vjun

Note: You'll face the famed Hazard Troopers here. I hope you're ready for them. As the mission starts, duck under the Raven's Claw for cover. You'll have to run through the acid rain to the nearest cover. But wait for a moment as the first Hazard Trooper shows up. Let Kyle take care of it. Wait for him to return and then turn use a combo of speed and protection to run over the concussion rifle and to cover. Run all the way to the end of the cover. Another Hazard Trooper is in here and Kyle will eliminate him. Just stay far far away from either of them. When the trooper is dead, turn on speed and protection and run up the path the the left with your concussion rifle out. Fire at the emerging Hazard Troopers, and then retreat. Kyle will kill both of them. Wait for force to recharge and run back to the entrance. There are shields by the entrance so just heal up and pick up the shields. Head down the ramp. Halfway down, three stormtroopers will run in from the door across the way. You can take all three before Kyle sees them and steals your kills. Continue ahead and you'll enter a control room of sorts. Step back and let the Jedi Master deal with this. When they're all dead. Head through the door. Ammo and shields are in this control room. When you pass through the next door, three stormtroopers are already waiting for you straight ahead in the alcoves. Turn on speed and waste them. The two side doors lead outside to more Hazard Troopers. Turn on speed and protection, run outside, attract the attention of the Hazard Troopers. Run back in and let Kyle handle the four of them. There is one on the ground as well as one on the roof on each side. Kyle will kill all of them for you. Out the door to the left is a secret area.

Secret Area: One of the panels on the surface of the octagonal pad can be broken. It holds a belt of thermal detonators.

The door in front is a checkpoint and just beyond are three unsuspecting Imperials, and officer and two stormtroopers. Again, you can kill them without even trying. After they're dead, take the ramp up in the hallway to the right. See Kyle wipe out almost the whole entire garrison entirely by himself. Well, actually, you can help by mind tricking a few while he's at it. When they're all dead, go out the door on this level. Speed and protection again to run under cover. Enter the door to find shields, ammo, and health. Exit through the next door. When the door opens, backpedal and take cover behind Kyle. He'll finish off the Hazard Trooper. Proceed ahead until it opens outside again. Use speed and protection to run under cover of some platforms. Wait for force to recharge between platforms. A few moments later, you will see an archway of sorts. When you run towards it, three stormtroopers are waiting to the right before the archway. So turn on protection for the rain and then speed when you get closer. One of the stormtroopers is operating an E-web, so he's number one to die. Ignore the archway, its a dead end. Rest under cover and then run to the right when ready. Take cover under the first overhang you come to. Keep on going until you see an overhang with three stacks of canisters. Run in and duck. Ready mind trick. Mind trick two of the incoming Hazard Troopers and watch the show. Kill the remaining one at range with your concussion rifle. Continue ahead, staying away from the rain. When you are next to the river, turn left. Continue in this direction. Health and shields lay on top of some canisters nearby. At the second bridge-like structure, run across and turn left. Take cover before the rocks. When ready, run across with just protection on and jump from rock to rock. Around the corner are two TIE bombers. They begin a cutscene of them bombing the area. Right after the cutscene, hit speed and rush the door to the right. Three stormtroopers race out. You can take them b/c speed is on. If the timing is right you'll only lose three health and shields. Around the pillar in front is an officer. Further in the corridor to the right is another Hazard Trooper. When you hear the hiss of the door, turn around and retreat. Kyle will mostly kill it. You can help by using speed, running around it, and throwing or slicing while Kyle's doing most of the work. After its dead and your force meter is refilled, go out the door. Turn on protection and speed, run left until you see the ramp. Go up the ramp and kill the stormtroopers. Two more stormtroopers are waiting under cover to the left. When they're dead and force is full again, run for the only open door, which is the one by the last two stormtroopers you just killed. When you enter, four stormtroopers attack. Follow the corridor. When it begins to expand, two duelists are nearby. You can take both, but Kyle will probably beat you to it. The next next room from here has several opponents. Help Kyle out by mind tricking. Proceed along the coiling corridor through several rooms of computer equipment. When you open a door and you see a protocol droid in front of some consoles, head up the ramp. A cutscene starts and Kyle goes back to the control room. A harder duelist shows up. This duelist is so hard, especially with a single blade. He uses strong style almost exlusively and has insane defense. After he's dead, Kyle will have unlocked the door. Head out with protection on and run for the gun emplacement. A few shots later, its all over. Run back inside, down the ramp, and now towards the right. This takes you back to a door that was locked. Do you remember the one? It was the one opposite of the door which you entered to find four stormtroopers waiting. Run down the steps, this time to the left and get yourself back indoors ASAP. Eventually you'll return to the outdoor canyon. You know the drill by now, go right with speed + protection. Go on until you see a building. Run up the ramp and close to the door, then you'll have completed the objective by reaching Bast Castle.

Bast Castle Lower Floors

Follow Kyle towards the lift. He finds out that its inoperable. Where to go? A secret area is nearby.

Secret Area: The platform where the AT-ST is docked can be jumped to. On top are two healthpacks. The platform next to it has a belt of thermal detonators.

Hug the wall until you find an open grating. Approach to open a transitional cutscene. Garbage, eh, sounds delicious! Jump out ASAP b/c here come the crushers. Don't follow Kyle he's going a different place than you. Go up the other chute ready with mind trick. You will come up in a room with an Imperial officer and three stormtroopers. Enter the control room after cleaning up and pull the level. Exit through the only door. Ignore the locked door and open the next one. Checkpoint! You hear sounds of battle. Rush in and help Kyle tackle three duelists. Go back to the locked door. Kyle will open it. Enter cutscene. See the machinery on the wall that look like pumps to drain the water? Push the non-rusted ones to get them working. Follow Kyle up the broken conduit to the ceiling of the room and jump up. Around the corner is one of those annoying mobile turrets. Let Kyle take care of it since you can't block its shots. Or just simply throw and hope you don't get hit. Continue along in the vents until you see an airtube. Follow Kyle up and get into the alcove he squeezed into. Let him kill the turret. In the next room, Kyle will use his level 3 force jump to get to the top. You however, must use speed to run through the laser conduit when it isn't firing. Four stormtroopers total in the next room. Jump on top of the moving object and jump to the upper level. Meet up with Kyle. Secret Area nearby.

Secret Area: Go to the room Kyle jumped up into. Inside are trip mines, health and shields.

Go through two more doors. In this room, two duelists will drop from the ceiling and three stormtroopers come in on the opposite side of the room. After they're dead, go into the next room, and kill the stormtroopers and the officer in the room below. The room below has ammunition and shields. Proceed into the next room where six stormtroopers await, two close to you, the other four on the far side. Kill them all. Return to the control room area. Take either of the two lifts up. The room above has several stormtroopers, and one is even armed with a rocket launcher. Kill them all and then take either door to exit. In the next room are two stormtroopers, one armed with a flechette, and another with a rocket launcher. Proceed into the adjoining room where two jet-packed troopers attack. Mind trick either and then kill the other one. Jump on top of the bunker with the boxes up top. A similar platform on the other side holds health and grenades. The one you want has trip mines by the boxes. Look at the laser emitters. You can use force pull on them to feed the energy back into the machine. After you've pulled all four, a cutscene will bring you into the next mission.

Bast Castle Interior

Jump up after healing or refilling on shields nearby. The room above holds a jet-pack stormtrooper and three of the regular variety, as well as an officer. Mind trick the jet-packed stormtrooper and one of his buddies. Take advantage of the distraction and saber the remaining troopers. When everyone is dead, exit through the door. In the next room are two chatting duelists. Attract them and lead them back out into the large arena like area you just exited. After they are dead, take the lift up where another duelist is waiting. After he's dead, head through the door. These duelists aren't exactly pushovers, but a quick kata or two, or even a rolling stab, oughta finish them off. Out the door, head right. Four stormtroopers approach from across the room. Mind trick 'em. After they're dead, proceed across the walkway. Another duelist will run out to oppose you. Wait for him to throw his lightsaber and when you knock it to the ground, throw your own lightsaber. Through the door, in the next room is a tempting shield generator. However, peek around to the right and notice the two stormtroopers and automatic turret. Deal with them how you wish. Take the lift nearby upstairs. There are four stormtroopers. Detpacks if you need them are on the last bunk to the right. Exit through door. In the hallway ahead is another duelist. This one is more skilled than most of the ones you have previously faced. However, this also means he uses katas more often, which means you can throw at him while he's trying to hit you. Go around the column in the next room. There is a duelist, a cultist with a blaster rifle, and three regular stormtroopers. Listen in on the conversation about some sorta throne room. The column in the middle of the room is actually a lift of sorts. After you mind trick the stormtroopers, kill the cultist and duelist. Then head upstairs using the lift. Inside are two duelists, one hard, one easy, e.g. one red and one yellow. In case you haven't noticed, like in Jedi Outcast, the duelist's colors indicate their difficulty. Yellow/orange is weakest, followed by blue, and then red. If you need it, a small shield booster and medpack are to the left of the lift. Back up to the side of the room and then blast the explosive crate by the window. Below are a duelist, a cultist and a jet-pack stormtrooper. The cultist is seriously a little grip whore. Stay away from him or better yet, shoot him from above before dropping down. His death makes this room infinitely easier. Jump down and when the jet-pack stormtrooper starts to attack, mind trick him to distract the duelist. Kill the duelist and then shoot down the stormtrooper with you concussion rifle. He drops metallic bolt ammo in the form of his repeater gun. You hear a conversation between Jaden and Kyle. Exit through the only door in the hangar, which is on the far side from the hole you blew in. There are shields, health, and ammo just by the door. Enter and get accosted by another duelist and cultist pair. This cultist is another force user. After both are dead, get yourself up to the area they were waiting from. Hint: use the nearby boxes and machinery. Through the door and in the next room is your first dualsaber opponent. If he starts his saber barrier, don't hesitate to throw your saber into his face. Generally, just run around, try and attack him when he's cartwheeling. Also, keep jumping, you can hit him on the shoulder or in the head. After he's dead, pick up the DEMP gun in the room. I have a feeling you'll need it. Enter the next room and hit the switch in the middle. Prepare yourself for a gauntlet of foes. Your first group will be two droids, interrogator droids to be precise. Next come two mobile turrets, followed by two assassin droids of the type you fought on Coruscant. You know the drill. Two or three swipes for each and they're done. Now enter two saber droids, the same kind as the one you fought in training. However, these are definitely much more difficult than the one you originally fought. Wait, you have a DEMP gun. Use the secondary fire to wipe them out. Before you leave the room through the door that just opened, collect the shields and health in the nearby alcoves as necesary. Exit to a checkpoint. Take the lift up. To the right are a matched pair of cultists with blaster rifles. Eliminate them up close and personal and enter the next room. Inside is a dualsabered opponent, and this guy really uses them to the fullest extent. If you can get in a saber lock, whoop his butt. That's about all the advice I can give you. When you're done wiping the floor, check out the broken Vader statue by the window. Then head up the ramp. One of those cultists will start shooting at you from the upper level. Ignore him and enter the door on your level. Up the ramp and around is another duelist. Kill him and end up on the top level of the room with the broken statue. Head across to the door on the other side. Continue ahead until you see a person waiting for you. Its your first saberstaff opponent. Use the strategies I outlined above. If he starts doing the twirl, wait until he's almost done, and throw your lightsaber at his legs. Proceed through the door, ready for anything. Cutscene. Well, I guess you know who the boss of this level is now, eh? The key to winning this battle is to take out the two cultists defending the boss. They are some of the hardest npcs in the entire game, so several pointers: use protection and absorb. They use push so much that its as if they have unlimited force. In any event, after they die, the boss is quite easy. Just keep on running around slicing him up. When its over, watch the cutscene.

Congrats! You have been promoted to Jedi Knight! You can now either pick to learn the last single lightsaber style or switch to a staff or dual sabers. I personally prefer dual sabers, but the choice is once again yours.

< Previous map Walkthrough Index Next map >

^ Back to top!
Jedi Academy
Game Info
General Info
System Requirements
Screenshots
Scanned Screens
Story & World
Latest News
Jedi Academy Forum
Help Center
Walkthrough
Cheats
Weapons
Enemies
Single Player Tips
Demo Walkthrough
© RGN 0.1.1 - 8
^ Back to top!