Recommended Force Power: Mind Trick Lvl. 1 Recommended Weapons: Blaster Rifle, Bowcaster, a throwable weapon of choice
Would you like to know why I suggested bringing along the Blaster Rifle? Well, if you go without it, you only have 30 shots with the blaster pistol. With the rifle, you have a full loadout. First things first, stay out of Chewbacca's line of fire. Yes, yes, he's a lovable furball but his aim sucks especially since he hits you more than he hits the enemies. As the mission starts, there are four enemies in this area. One Rodian, two blaster toting mercs, and a Trandoshan armed with a repeater. I suggest eliminating one or two of them with your pistol as your saber defense skills are somewhat limited. After they are all dead, retreat into the last alcove on the right and enter the door. A Trandoshan awaits you to the left, a merc to the right, and two Rodians further in the room. Continue straight ahead, through the door and exit through the right. Two more mercs await. Either interrupt their conversation rudely or politely wait for them to finish and then kill both. Exit out the door. To the immediate right is a Trandoshan. To the left in the main area are two mercs. One you can snipe with your weapon of choice but the other you will have to kill in person. There are two more enemies in the adjoining two alcoves to the right, a merc with a bowcaster, and another Trandoshan with a repeater. After they are both killed, two more enemies will run out of the door in the alcove with the merc. A Gran with thermal detonators will also enter the area from a walkway above. The simplest way to deal with these numerous enemies is to snipe each one with your pistol. When the two mercs are eliminated, three more enemies will enter from the door nearest the ship parts. After they are dead, walk into the next area through the door they entered from. If you would like to refill health and shields, the door which the two mercs ran out from contains a shield generator and a medpack. In the next area are a Trandoshan and a merc to the left. Mind trick both to make it go easier on yourself. Exit the hallway through a door to the right as you face the wall where the two enemies were and come upon Kyle's ship, the Raven's Claw.
Secret Area: The rightmost alcove behind the boxes has a belt of grenades and a shield booster.
The last alcove of the open space leads to a cutscene. After the cutscene, mind trick the two guards and slice and dice. Exit through the door ahead and meet the checkpoint. After the checkpoint, proceed cautiously into the next room. Inside are several trip mines, easily avoided, a Trandoshan, and two Rodians, one armed with a blaster, the other with a disruptor rifle. Mind trick the Trandoshan who is to the left of the room next to some boxes. After you kill him, stay behind the boxes. The Rodian with the blaster is probably running around by now, so kill him and then the one with the disruptor by either using speed or mind trick. Exit through the door behind the Rodian. Activate speed or have mind trick ready and kill the Gran at the head of the stairs. Past him, to the right, are two Weequays and a merc. Mind trick all three and kill them. A healthpack and shields are in the room. Exit through the door onto the walkway overlooking the Millennium Falcon. Mind trick the Rodian as he enters through the door across from you and kill him. Keep in mind that even though you mind trick him he still may fire so don't run straight at him, run along either side of the walkway. Enter through the door and through the next door and see two Rodians. Mind trick both and kill and proceed up the elevator. Hit the switch, and enter the other half of the control room to meet the new and improved Reborn. After trading a few taunts, cut him down and hit the other switch to deactivate the tractor beam. Head back onto the elevator which will disembark you a level below where you originally got on. Turn around 180 degrees and exit through the door to see Chewbacca, hale and hearty. Through the smallish door on the right, opposite end of the hallway, you see the Falcon once again. There are an average of two enemies in each alcove. The first alcove on the left has two mercs, the next has two Rodians, and there are two more Rodians in the area. One is by the first two Rodians, and the other one is hiding behind boxes on the far side of the area. Once all are dead, Kyle arrives.
Recommended Force Power: Mind Trick Lvl. 2 Recommended Weapons: Blaster Rifle, Bowcaster, a throwable weapon of choice
From the start area, head right. You'll come upon Jawas under attack by three Sand People. There is a fourth up to the right with a rifle sniping at you. Past the arch the fourth Sand Person was firing at you from are three more Sand People approaching from the right. On the left side of the rock on the left, you will find a Disruptor Rifle and accompanying ammo. A belt of grenades is behind the area from which the Sand People rushed you. Head further into the canyon. When you can see the moisture farm up ahead, four more Tuskens (Sand People) will attack you, one armed with a rifle, and three going for hand-to-hand. A fifth one is on the cliff above the farm. Enter the farm. Clear each cave section until you reach a door. Inside is a secret area.
Secret Area: Inside is a large shield booster.
Backtrack until you see a path leading up on the left. A few more Sand People will have spawned. Clear them and head up. At the first turn, behind some explosive crates are two blaster packs. Head up and exit outside. There are two Sand People waiting to the left. As you approach the first building on the left, three Sand People rush. There is a sniper hiding in the building on the right. It appears he's guarding some supplies, medpack, small shield booster, and Thermal Detonators. After that, cross the canyon using either of the arches. Three Sand People are on the level area, and another is perched atop one of the buildings. Head past all the buildings to the back of the area and enter another cavern. Inside are more Tusken Raiders. To the right of the first cavern are shields and a belt of thermal detonators. Exit the area to find a Sandcrawler. To the left of it facing the back are three Sand People. Go around to the front of the Sandcrawler. Take out the four Sand People, and head for the door. When Jaden says, "I wonder if I can get up there," go back out and pull down the mechanical crane. Jump on and let it go back up. Upstairs are three enemies. Two on the "ground" level, and one on a catwalk above. To go face-to-face with the third one, jump up onto the boxes on the right and onto the catwalk. Hit the switch. Transitional cutscene. Another Raider shows up on the uppermost catwalk. Jump back down and go to the opposite side of the room. The elevator is blocked by a cart of some kind. Pull it and head up the lift. Kill the Raider and head through the door. Through two more doors, you will come across a molten metal pit. Notice that the side closest to you is quite cool. You must be wondering why it is cooler? The simple answer is that the pipe to the left and below is dripping water. Throw the lightsaber and cut the pipe. Head across and through the door on the right. Inside and to the right are flames. Don't even try to run through them. Instead, go to the left most aisle. Notice that one of the flames intermittently dies? Jump when its gone while hugging the wall. Kill the Raider on the other side. Hit the switch by the Jawas. Go around them to a lift that was unreachable due to the flames. Take it down. Three Tusken Raiders await you in the first room. Head through the next door. Throw your lightsaber at the enemy you can see through the boxes to the right. Then push the cart. Kill the four remaining Tuskens and head for the back of the room. Pull the next cart to reveal the R5 unit. Hit use on the droid. It will take the lift down. Drop down after it. There are several Tuskens waiting, six to be precise. After they're dead, the level will end.
A cutscene showing the Jedi trainees relaxing. Rosh is sure acting strange, eh?
Recommended Force Power: Mind Trick Lvl. 3 Recommended Weapons: Disruptor, Bowcaster, throwable weapon of choice
Walk around the platform heading in the direction of the main door. Notice all the dead workers and the marks that look suspiciously like those left by a lightsaber on your landing platform. Enter and head for the security station on the left. Here you'll find out your objectives. Secret area in the room.
Secret Area: As you enter the room, there should be a grate to the right of the door you just entered from. Cut open the grating and help yourself to shields and health.
Heading for either door will alert two stormtroopers who enter from the door by the console. The other door holds a tripmine trap, a ammunition generator, a medpack, and three blaster packs. Back to the door with the stormtroopers. Kill both. A secret area lies under the stairs in plain sight.
Secret Area: Thermal detonators and a large shield booster.
Heading upstairs, there are two more stormtroopers. The door leading left takes you to stealth-cloaked enemies. Past them is a control room. But return to the first hallway. Shoot the mines and walk outside. Directly in front is a set of explosives. Use to deactivate. Return to the control room where two enemies are waiting, a stormtrooper armed with a repeater and one armed with a rifle. After both are dead, head past them and come upon a hallway of flames and steam. Hug the left wall to get around the first obstacle. For the steam, wait until the steam from the right side of the wall dissappates and then run through. For the last set of fire, walk onto the panel and jump when the flames from the upper left die down. Exit through the door ready for the automated sentry to the right. Down the ramp is another stealthed trooper. Notice the door with a security lock. Head back up the ramp and through the other door. You can jump over all of the mines except the last set. You shoot the one on the left by hugging the right wall. In the next room are two stormtroopers and an officer. Mind trick one of the stormtroopers and slice up the leftovers. The officer holds a key which will open up the security lock. But first, go up the steps leading to four mines. Shoot the middle two mines and jump past. Two more spec ops stormtroopers await you outside. Kill both and deactivate the second bomb. Return to the locked door and open it. Two stormtroopers await you outside. Cross the walkway and go to the right. Kill the stormtrooper with his back to you and continue. Enter the door and kill the officer and three stormtroopers. Collect the officer's key. Face the stealth-cloaked commando at the end and kill him. Open the door, which leads back to the room with the security console. Backtrack and this time take the left path from the bridge. Two foolish workers, while trying to kill you, accidentally blow themselves up. Peek around the corner. The stormtrooper all alone right there is going to run to a stationary blaster if you get any closer. So don't let him and snipe him. Take the level path and enter the first door you come to. Kill the stealth commando. Exit out the other door. Take a right immediately and take the lift down. Circle around the base of the tower to find a secret area.
Secret Area: Medpack and detonators.
Head back up. Through the next door in line are two stormtroopers. After you've killed them, go to the back of the room and exit. Outside are two commandos and an officer. When all are dead, deactivate the third bomb. Secret Area nearby.
Secret Area: After deactivating the bomb, go around the four storage tanks to find some health and shields.
If you need or want shield or ammunition, follow the walkway and down some stairs. Otherwise, go back to the building in the middle and open the door with a key you should have grabbed from the last officer. Inside are three enemies. The first is a stealth commando between the first and second columns, and another stealth trooper and stormtrooper on the top level. After the first stealth trooper is dead, you can pull the two up top down one at a time and finish them. If you go downstairs, health, shields, and grenades await you. If instead you take the lift up, take a door, you will be in close proximity to two bombs. One is in the room below you. The second and last one is past the door to the right on the top level. You have to jump to reach the door. The one on the top level is guarded by two stormtroopers and a commando. You can see the commando using sight. Deactivate this bomb and exit through the door. Two stormtroopers will spawn on the upper floor as will another commando on a catwalk below. Kill everyone in the room and deactivate the last bomb. Take the lift back up and jump across to the platform the two stormtroopers were on. Exit through the door behind them and come upon two commandos. Two stormtroopers are in the next room past them. Drop down and surprise two more stormtroopers. Exit out the door and turn left. Kill anything and everything on the way. Remember that door which led back to the security console? It was reached by going completely around the building and through a door across a walkway. If you want to take the long route, feel free to return to the fire filled hallway and try to return to your ship that way. Otherwise, take this route. When you return to the main door, more enemies await, in the form of four stormtroopers. Two to the right and two to the left. If you have mind trick 3, mind trick one or two and kill the rest.
Recommended Force Powers: Force Heal Lvl. 1 Recommended Weapons: You really won't need any so the choice is yours.
You start off the mission by crash-landing on the planet. You mission is to retrieve the parts necessary to repair your ship. However, there are a bunch of creatures similar to the sandworms in Dune between you and the pieces. The key part of the level is to stay for the most part off the sands. Any time you run more than three seconds on the sand, you're probably doing something wrong. The first piece is the power cell. The way to get this part is to jump on top of the piece of wreckage in front of you. From there, jump from piece to piece until you see a brown rock in front of a big stone formation. Hop on top of the whole structure. You ought to be able to see the power cell on the ground. Pick it up and jump on top of the pillar-like rock formation. As you jump from rock to rock, they begin to sink so return as fast as you can to your ship and place the power cell in the second compartment on the right. Go back outside. The power coupling is near where you got the power cell, by another group of rocks. >From these rocks, jump down, grab it and immediately jump onto a nearby box. Make your way back and place it inside. The damper is the furthest from you, near the front end of the merchant ship, by another group of rocks. Make your way to these rocks and then grab it. Immediately after grabbing it, jump back onto the rocks and make your way back to the ship. The power convertor is in the front most merchant ship piece. Make your way here by first going from the back piece. Jump inside and onto the walkway, over the railing, using the box. Past the door and to the right is the convertor. Nearby is a secret area.
Secret Area: Turn right after grabbing the convertor. A glass container holds two medpacks. Use to break the glass.
Return to your ship, and place the last part. End of level.
Andy Winters submitted the following tip: For the most part, you can use Force Speed to get to any of the destinations. Instead of jumping between pieces of wreckage or boulders, choose the "safe" area you want to go to and use Force Speed to get there. Also, you can throw thermal detonators on normal mode to attract the attention of the worms and move them away from your location before you run.
This was a pretty useful strategy. Now I understand why there were so many grenade belts strewn through the map. I kept wondering if they were a way to kill the sand burrowers, but now we know one of the uses for them.
Recommended Force Power: Force Heal Lvl. 2 Recommended Weapons: Blaster Rifle, Disruptor, throwable weapon of choice
You start in front of a door you cannot open. If you walk on the ledge to the right you find the first secret area.
Secret Area: Medpack, small shield booster, detonation packs.
Jump from one of the L-shaped pipes (there are two of them on the back of the tram) on to the top of the car. Kill the two mercs up top and then drop down. Turn around and kill the two mercs in the room with the droids. Go back to the last car and kill the remaining merc. Pick up the det packs if you like and hit the switch. You can now run on the connectors between cars. Jump up on top of the car. Proceed ahead. On the next car, a Weequay starts to shoot at you with his bowcaster. Reply in turn with your blaster. Drop down slowly and jump across to the next car. Jump on top of the boxes and get back to the top of the car. On the next car a Rodian will shoot at you. Below is a merc armed with a blaster rifle. Take him out if you like, and then jump across, staying up top. Here comes another duel. He's another easy kill. Another merc is in the room below. You can break the glass and drop down and kill him. To get back up top, jump on either of the big L-pipes and jump back up top. Gently slide down to the bottom level of the car. Jump across. Enter the room and kill the three mercs. One to the right as you enter, and the other two on the far side of the room. Exit the room. Turn around and backpedal. You should see the tip of a Weequay's head. Snipe him and then jump to the next car. Jump onto the walkways on the left or right of the car, each supported by two guidewires. Drop down. If you hear a conversation and you can't see anyone, use sense, they're most likely on the other side of the tram. Enter through the door the merc with the repeater is guarding. Inside are two mercs. After both are dead, examine the raised section of plating. It is in fact an elevator. Ride it up. You should be in a room with a blue force field. See the red fuse boxes on either side? Either saber 'em or shoot them. I recommend shooting, personally b/c you'll get shot a couple of times by the two mercs, a Rodian and a Weequay behind the force field. Take the time to admire the huge amount of ammunition before you. Unfortunately, you can't pick up any. Oh well. You can however pick up the trip mines and break through the glass up top. Jump onto the yellow canisters and run across the connectors, there are two of them and they're grey. Cross the next connector, there's only one. Move forward cautiously. There is a Rodian with a disruptor up ahead. I don't think you can snipe him so the alternative is to drop, use speed and run to the side to the left or right of the metal ramp. Heal up whatever HP damage you took, and speed up and slice him. Snipe the merc across the way. Cross on the shipment of pipes, and snipe the next two visible mercs. Drop down, jump across. Checkpoint! There's another duelist to your left as you enter the room. Kill him and also the merc in the room. Bomb? Hey, its that yellow thing in the middle of the tram car. Hit it and go forward. There is no urgency so suck up the shields and ammo generators in the room as necessary. There are three mercs ahead. Two you can see on the next car, and the other one is on your tram to the left of the exit. Snipe the ones you can and jump across. On the next car are two more visible enemies, a Rodian and a Weequay. Shoot both and jump across. There are two more mercs on this tram car. Kill both and then also the Weequay across the way. You probably see your next duel if you're looking closely. Kill him as well as the merc inside. Walk to the controls and hit use. Mission accomplished.