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Game InformationStar Wars Jedi Knight: Jedi Academy GameInfo
Star Wars Jedi Knight: Jedi Academy

Product Information

Star Wars Jedi Knight: Jedi Academy allows players to immerse themselves in the class Star Wars universe as they take on the role of a student eager to learn the ways of the Force from Master Luke Skywalker. Players will interact with famous classic Star Wars locations and characters while facing the ultimate choice: fight for good and freedom in the light side or follow the path of power and evil to the dark side.

Key Features

Players can create their own characters by defining various characterisitics, such as speices, gender, clothing and physical attributes allowing for a more personal experience before entering the academy to learn the powers - and dangers - of the force.

Construct your own lightsaber from handle to blade color. Utilize two if you prefer or try the ultimate dual-bladed lightsaber made famous by Darth Maul. Unique tiered level selection allows players to choose their adventure and the missions they take based on the skills they need to become the ultimate Jedi Knight.

Additional multiplayer modes add depth to the Dark Forces/Jedi Knight legacy. Players can partake in a variety of unique modes. New vehicles, weapons and Star Wars environments enhance your Star Wars experience.

 

Publisher: Lucas Arts
Developer: Raven Software
Release Date: september 16, 2003
Platforms: · Xbox™ video game and entertainment system from Microsoft
· Windows® PC
World type: Sience Fiction
Game type: 3D action/shooter
Base Engine: Quake 3 Engine
ESRB Rating: Rated Teen Teen, Voilence
Overal PEGI Rating: PEGI - 12+ PEGI - Violence

 

With Credits to the following Ravenites:

Project Leads Steve Raffel and Jon Zuk
Lead Designer Chris Foster
Designers Robert Bettenberg
Ford Dye
Mike Majernik
Scott McNutt
Justin Negrete
Stu Wiegert
Lead Artist Les Dorscheid
Artists Nick Choles
Joe Koberstein
Isaac Owens
Todd Rueping
Derek Smith
Jason Smith
Andrew Trabbold
Additional Art William H. Edwards
Gina Garren
Paul Richards
Lead Animator Jarrod Showers
Animators Richard Lico
Nick Maggiore
Lead Programmer James Monroe
Programmers Keith Fuller
Michael Chang Gummelt
Bob Love
Christopher Reed
Aurelio Reis
Additional Programming Jeff Dischler
Dan Vondrak
Technology Programming Ste Cork
Gil Gribb
Multiplayer Programming Rich Whitehouse
Additional Multiplayer Programming Bryan Dube
Rick Johnson
Nathan McKenzie
Sound Design Kevin Schilder
Script Michael Chang Gummelt
Jon Zuk
Raven Studio Head Brian Raffel
Director of Product Development Mike Crowns
Project Administrator Kenn Hoekstra
Administrative Assistant Kate Steinmetz
Duel, FFA and CTF Maps by ThreeWave Software Natasha Kholiavko
Daniel Prousline
Avenir Sniatkov
Special Thanks Time for GTKRadiant Support; Randy 'ydnar' Reddig for Q3Map2 and Jim Drews for Linux Programmings

 

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