Recommended weapons: Wookie bowcaster, Tenloss Disruptor Rifle, any explosives
At the start of the level you're accompanied by Chewbacca and must navigate your way through some treacherous enemies with an assortment of weapons. Chewbacca must survive in order to complete the level, so try to move quickly so that Chewbacca doesn't take more damage than necessary. I also favored using guns and explosives on this level as opposed to the saber, if only because your saber defense is not set that high for this level. Be prepared for a firefight.

Once you're done with the beginning cinematics, you and Chewie stand at the door of a large landing bay. Bad guys abound, hidden here and there behind crates around the area. To your distant left a Gran stands atop a ledge ready to drop thermal detonators, beneath him crouches a Rodian armed with an E-11 blaster rifle. At your right is a Trandoshan (with an Imperial repeater you might want to grab). One of the easiest ways in this level--- (especially in the larger bays) ---to handle the enemies is to pick them off at a distance with a Tenloss disruptor rifle, which you may or may not have picked up; use the alternate attack of the rifle to incinerate at least a few of them instantly, without getting into a messy battle.
When you've cleared the area, Chewie will then tell you to get indoors for better cover (which takes you head-long into more enemies). Go to the door in the next cove to your right. Inside another Trandoshan, a human merc, and two Rodians await you. Take out the Trandoshan first and you can grab some thermal detonators and an instant medpak to make your job easier. The next room contains an ammo power converter. Press the "use" key to have it refill your drained weaponry. You may heal your- self as well if necessary. In the next room a medkit rests against the wall. Take it and take out the two mercs chatting in the other half of the room.
Proceed to the next area with caution. Just as in the first bay you'll have a lot of enemies and sparse cover. To the immed- iate right is a Trandoshan; destroy him and the motley assortment of mercs hiding to your far left and far right (farther out in the bay). (Again this may be easiest if you have a Tenloss disrupter rifle handy and loaded with ammo.) Across and to your right reinforcements will twice exit the door, but they should cause you little trouble. Behind the spot where the Tran- doshan was you should find some thermal detonators.
A Merc and a Trandoshan lurk at the end of the next corridor. After you've dispatched them take the last door on the right to the bay with the Raven's Claw. To your far right is a secret area. Jump over the crates in the first cove and find a shield booster and some thermal detonators. Continue around the side of the landing bay until the cinematic starts (usually around the yellow containers.)
It appears that the mercs aren't playing games, and have managed to rocket the door just after you passed through it. For the next portion of the level you'll be on your own. The room you've been sealed into has two human mercs with E-11 blasters, which by now should be no sweat. In the room following you'll find yet another ammo power converter. Fill up and move on but not too hastily. The next room has been rigged with trip mines fairly close to the door by an impish Rodian (whom you'll most likely hear from the previous room). You can either avoid them by going around the crates to the left, and into the fire of an Imperial repeater, or you can shoot the crates next to them to undo the Rodian's devilry. Beware, however, as soon as you've destroyed his trap the Rodian will open fire. After the Trandoshan and Rodian have been eliminated, yet one more Rodian, armed with a Tenloss disruptor, will block the door. Take him out quickly; the Tenloss rifle packs a punch.

Go through the door the Rodian was blocking and you'll run into a grim Gran at the top of some stairs. Go up the stairs and right, and you'll find two Weequays (which usually carry Wookie bowcasters). To your right on the wall is a shield power conv- erter, and kitty-corner from that will be a much needed instant medpack. Around the corner in the nook a human merc is poised to strike. You can nail him easily enough. Go outside and along the walkway, careful not to fall off, but also watching for a Rodian with a sniper rifle. Again you'll want to move quickly unless you didn't get toast this morning and want to become some. Move through the following room and you'll find some Rodians just beyond. Kill them and hop in the lift. Next go to your left through the door, and hit the switch. One more switch needs to be flipped but you'll have to cut through a cultist Jedi to get to it, your one and only force-savvy, saber-wielding opponent on this level. Turn around and go through the little door to face him. An easy move, though not always certain to snag your enemy, is the roll-stab. Timed effectively and aimed just right you can take this evil Jedi out in one slice. Press the switch and head back down the lift.

When the lift has stopped, go directly to the door behind you, or to the rear of the lift. Chewie will roar a bit, and the door will open. Go to the last door on the right and you'll be back by the Millenium Falcon. In this area there are two human mercs, and Four Rodians, each with an E-11 blaster rifle. You can snipe off two or so with the Tenloss rifle, or you just hack and slash with your saber to finish them off. Once you've destroyed them, the end cinematic will start.