Recommended weapons: Imperial repeater, Tenloss disrupter rifle, trip mines
This level is one that for which Kyle expresses some confidence in you, most likely because each of your base force powers is now at level 3, making you a Jedi to be taken seriously. You'll note that now you can hoist enemies up from above (either from a platform or by leaping over them and then using Pull) or you can push them back. However, you'll also notice that enemies gifted with Force powers ---either those sans sabers who only use grip or pull/push on you, or those with any of the varieties of saber--- are less manipulated by force powers. They're only susceptible if caught by surprise or if you're playing a lower difficulty. Note to Jedi Knight rookies: Enemies with force powers are not only more powerful offensively, they're also difficult to damage with ranged objects, most notably because they, like you, can block most primary fire and force push back any secondary fire you throw at them; even if they can't send it back to you, they can dodge it. USE CAUTION.
To begin with, get the massive boulder out of your way (and enjoy it) by using Force Push. You'll notice the poor fellow caught behind it fall off the ledge. Sometimes it's fun to be a Jedi. Don't get comfortable just yet, however. As you walk out of the cavern you'll hear a voice taunting you and from overhead another cultist Jedi (with dual sabers) will come pouncing down. You'll grow accustomed to this kind of enemy on this level, so master your saber and get to work. Once you've sliced him for good head to the right of the entrance. You'll see a ledge below and two mercs talking. Drop down to the ledge and elim- inate the mercs. (If you want to dispatch them quickly, put your target in between them and use Force Pull while you're still on the ledge. This will pull them in the air high above you, making for a nasty fall.) If you can manage it, however, try to get the Stouker concussion rifle from the merc on the right. It will serve you in taking down the remaining "non-Force" foes that appear in the level (that, and it's just a rip-roarin' good time!).

On the platform across the chasm you'll notice two figures. One is a saber-wielding cultist, and the other is a kind of "force" grunt. To the right on a ledge lies a shield booster, but let it wait for now. The easiest way to deal with these two is to go down the winding ramp and hover under the overhang, facing the right ledge wherein the shield generator rests. When the two come hopping over to destroy you, Force Push them while they're in mid-air and most likely they'll bounce right into the chasm.
Now you can obtain the shield booster without incident, Force Jump back over to where the enemies once stood, and then along the wall of the chasm. Be careful as you reach the second ledge along the cavern wall. Just as you land it will give way, and hopefully you'll drop down to the ledge below. The next ledge will open to your view a thin walkway with three gunmen and one nasty Jedi. You can employ the same tactic here as you did with the last two. Hurry and kind of turn toward the chasm, and as the evil Jedi approaches in mid-air you can push him to his oblivion. Proceed along the wall, careful to mind your step, and approach the first gunman.
You may use a ranged weapon here, but your force powers are more enjoyable. Force Push/Pull the gunmen into the various chasms, or use mind trick to confuse them. (If you have Mind Trick set to three, you'll be able to make one fight for you temporarily.) Let your imagination fly and your force powers with it. Once you've eliminated all three gunmen on this ledge, approach the second entrance on your right if you're interested in finding a secret area. You'll need to be careful; a gunman armed with the formidable Stouker rifle is perched atop a balcony just beyond. Use either the Tenloss disrupter rifle or the DL-44 Blaster pistol and nail his head with full power. If you Force Jump from atop the second entrance you can reach the balcony upon which he was standing. From there go down the path and you'll find a medpak and a shield booster.
Return the way you came and go down the first cave entrance. From here you'll see a plain merc putting something on the bridge. Ice him and then proceed and you'll discover he put down some det packs. To cross the now broken chasm, I used long jump and it sufficed, and most likely Force Jump will too. Once across and in the corridor, I suggest saving your game since you'll be duking it out with three---count 'em---three dark Jedis in the large hall at the end. My strategy has been to reduce those numbers by taking on the one on the left and keeping the fight with him to that side of the room. In this way, you'll only have to face the other two at once and not all three. Of course, if you're a master saberist and want to test your mettle, there's nothing stopping you from taking all of them on, Super Jedi style.

Once you've filleted those three go to the door to the right (from where you came in). Using force sense, look up at the door. Place your target on the symbol on the door and Force Pull it open. At this point you may want to allow your force power to regenerate, so don't go charging through just yet. A staircase follows with another evil Jedi in platform just before it turns. Slice him up and then go right, and you'll pass a checkpoint. Another Jedi hops down from the sky as you reach the outside portion of a broken platform. Tear him up and drop down to a balcony below. Turn toward the wall and look up. (If you need to, use Force Sense). You'll see a hole underneath the broken platform. Hop up to find some rocket ammo and another secret area. Return to the lower platform and then down to the giant doors and stairs. You'll notice an evil Jedi threatening you from next to chasm. Ignore him for now and go right (back toward where you came from, but on a cliff. Jump to the ledge just beyond and you'll find a Merc guarding a shield booster. Kill the Merc, steal the goods and go back to the ansy evil Jedi just mentioned. After you've elminated him (or when you approach the chasm) your character will ask how you get across the chasm. There are, in reality, two ways: first, you can actually jump from the longest ledge on the left to the other side, given enough "umph." However, the safest way would be to move to your left, off the nice stonework to the cliff, where you'll see the top of a toppled column. Manuever your way down the column to the thin walkway below. Almost directly beneath you is a gunman and another shield booster. Across the thin walkway await a gunman and an evil Jedi. Above them next to the broken bridge are a gunman, a "force" grunt, and an evil Jedi, but most likely you don't have to fight all of them, no matter how much they taunt you. To claim another secret area go left from the thin lower walkway just described and up to a battered balcony. From there jump to a cliff with a crystal on it. Jump further onto a boxy structure and find rocket ammo. Drop down the the walkway in front of that to find a shield booster. Still yet a couple more medpaks remain in this area if you look around.
Go back the way you came to the battered balcony. From there you can sort of skip down some broken stairs to the cavern area below. Another force grunt and an evil Jedi lurk here, and by now are most likely not a match for you, give or take a few snazzy AI goofs. Proceed across the bridge to the colonnade and around the cliff. If you march all the way around you'll find a dual sabered Jedi, but you can just drop down to your right onto a walkway with doors on either side. From here you can look at a platform a long way down, or behind, at some descending balconies and ledges. Hop/Force Jump down this series of platforms until you arrive at the lighted walkway. (Note: if you're a daredevil and have saved your game, it is possible, though improbable to "repel" down the side of the cliff from the bridge above by using wall-grab jump, but I can't recommend it. It is also possible to clear the chasm entirely by long-jumping from where your character says "How am I going to get down there without breaking my neck?" but again is very difficult to do.)
Now proceed around the cliff again and stop halfway to drop off onto the platform below. A long jump is recommended for clearing the adjacent chasm; eliminate the gunman awaiting you any way you wish. Once you've made it to the other side, however, be prepared for a force fight with another grunt/Jedi pair. (Again Force Push is sometimes effective here.) Proceed all the way down to the door overhang and jump up. An easy trick for eliminating non-Force enemies, especially with level 3 force powers, is to arc your jump just above the gunman, and then Force Pull him into the air. He'll soar over your head and into the chasm behind you if your aim and timing are right. Do this to remove the gunman on the bridge as well. From this point you should be able to see your destination. Proceed across the bridge and take on the force grunt/Jedi pair, and grab the shield booster sitting on the left. It might be prudent to save here also, since you'll be confronted with the final Jedi (and, if you're daring, two others!)

The following large tomb presents two options. You can (yes it is possible), saber-up, (and by some freakish miracle) stroll by the two dark Jedis undetected (or at least unchallenged) by taking the lower ramps running along either wall. Of course, if you're feeling saucy you can just stroll right up and take them on, in a sort of reverse Darth Maul vs. Obi Wan and Qui-Gon duel. Either way, you'll end up eventually at a coffin room at the end of the tomb. Here you'll fight an evil Jedi with a staff, who seemingly presents little more of a challenge than your previous foes, but who nonetheless stands in your way. Once he is vanquished, your character says something about sealing the tomb. Using force sense, look to the wall left and right of the coffin and you'll see two panels. Use Force Push on the panels, and a wall will come down over the Jedi's coffin.
At this point you'll most likely want to hotfoot it, since the ceiling will come crashing down otherwise (though the real danger of staying put may be more imagined than real.) If you left the two dark Jedi to fight, you need not do so now; just Force Speed past them. Once you've reached the threshold of the tomb, they'll scream in agony as the ceiling comes tumbling down on them. Continue on to the bridge, careful to leap over the breaks that occur in it as you go. (Long jump is highly recommended.) Upon reaching the other side the end cinematic will show the bridge collapsing completely.