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Hmmm. Where do I begin? Y'know, I think I'll start with the music of all things. I am so rarely impressed by the choice of music for maps, and the five minute mp3 included for this map works fairly well. I also just really like the music. It has a very dark, like, detective feel to it. I was tempted to hide in the shadows cast on the brick walls surrounding the map and sneak around the perimeter, humming along with the mysterious music. In fact, the music alone made me long for a good detective-like map. Y'know, like, a 40's noir kinda thing - complete with a detective's office high up in a building, with rain pouring down, a desk littered with cigarette butts, an old phone and an empty bottle of whiskey. A bare lightbulb burning overhead and a dented file cabinet in the corner. Okay, you get my point.
Fortunately, this map lived up to my expectations when I first heard the music and spawned in a dark street with several empty wooden boxes around me, although I guess 15 frames per second isn't a great way to start off. My FPS did improve in other areas of the map, but not in the areas that I would've wanted to duel. Szico included several speeders and a short street raceway that was really a satisfying jaunt. I suppose the most impressive room was the bedroom, though everything seems a bit oversized (Easy for fighting though). The same can be said for the bar and barstools in the McDonald's down the street, and the picnic tables outside. It seemed that everywhere I turned, there was a scrolling neon sign with clan tags and names. The bar in the Pizza Express was way too high and the chairs and tables are only there for decoration - you can't really sit in a chair. The clan room, for lack of a better term, was nice. I did like the lockdown feature - but I was most grateful for turning off that darn alarm thing. Rawr. I am glad that Szico didn't make an office for each member of the clan - that is a pet peeve of mine. The best place, in my opinion, for a good duel is the area below the clan room.
So I guess this is one of those maps that you just kinda hang out on. I can't imagine a good FFA on this map simply because of the FPS I got on it (although it is probably due to my Graphics card.) Szico claims this is the final version of this map and he added quite a bit to this version, including new textures, better bot support and more secret areas. So for those of you who are a fan of the previous versions, you should download this final map. And for those of you who haven't seen this map before, it is worth a look. Pretty darn impressive for a first map. I can't wait to see what Szico designs next!
Great work, as always, Szico!
Bot Support: Yes
New Textures: Yes
New Music: Yes
Game Types: FFA, Duel and CTF
Both reviews and comments by AmosMagee.
You can get it at Jedi Knight Files.
This issue features a review of the Troopers mod for UT2K4 and a review of the game Final Fantasy XI. Also included are comics, clan news, a relationship advice column and movie reviews. One new addition is Letters to The Weird Side. Take a look for yourself.
Magazine Review and comments by AmosMagee.
You can find this at Jedi Knight Files.
Now there is no bot support in the map and I failed to see any new textures apart from the same old Yavin ones, but the music is quite nice to listen to, it even gets more upbeat. I'll be keeping this map in my base folder and I recommend it to people that like playing for the duels.
Map Stats:
New Textures: No
New Sounds: Yes
Bot Support: No
-Mithran- (Intro By: Jorge-Fonseca)
Check it out at Jedi Knight Files!
"I'm writing this open letter to announce my resignation from Raven Software effective Wednesday, June 30th and to let everyone know that this pending departure is both amicable and mutual. What can I say? It's been a hell of a ride.
In the past seven plus years I was fortunate enough to be able to contribute to twelve Raven Software titles alongside the most talented group of people I've ever had the good fortune to work with. I want to thank Raven for giving me the opportunity to start my career in game development and I send out my best wishes to everyone at Raven and Activision for their continued success. I know you'll all do well.
I'm sure the question many of you are asking is "why?" (Then again, maybe you aren't!) Put simply, I've reached a point in my life where it's time for me to move on to new challenges…to take some risks and make some time for a few things I've always wanted to do. I don't deal well with "what might have been" scenarios. That said, there are some shots I need to take and I believe now is the time for me to take them. The way I see it, if I don't do it now, I may never get the chance again."
More details can be found at Kenn's World.
Good luck Kenn!
WoV is still around and now plays JA. So it makes sense that they'd want their beloved map converted for JA. So the leader of the clan went to Orbitius. To be fair, I did test both maps for JK2 and JA and I have to say that there really weren't many changes at all. The changes made were necessary ones - such as making the elevators/lifts work for JA. Orb claims there was an overhaul done on the lighting, but I can see no difference at all. My FPS was actually much better on the JK2 version of this map, but that could just be because it's for JK2. *shrug* I don't know. The textures all look exactly the same, though Orb says he replaced some with his own custom textures. The biggest change I noticed was the Tribunal pit. You'll see what I mean. There are supposed to be some new secret areas added by Orb, but I didn't find them...
This map for JA has the same appeal it had for JK2. The music hasn't changed, nor has the skybox. The lighting, textures, design and atmosphere has ShroomDuck written all over it, but less tongue-in-cheek than his usual work. So while the author of this version of the map is Orbitius, this is still the same WoV map created by Shroom.
Bot Support: No
New Textures: Yes
New Music: Yes
Game Types: FFA
Map reviewed and commented by AmosMagee!
You can get it at Jedi Knight Files.
The map has a pool, a bunch of slides, guns, and a viewing/sitting place off to the side. The author said there's a secret bar, I found it, so I leave that challenge to you guys to find it!
Bot Support: Yes
New Textures: Yes
New Music: Yes
Game Types: FFA
Map review and comments by SanosuKe.
Take a look at Jedi Knight Files.
Unfortunately, all of the changes are visual only. There are no custom taunts or sounds, so this isn't a skin I'd really want to download. Skins without custom sounds just bore me. Don't get me wrong, it's not a bad skin. I just want more, y'know?
Bot Support: No
Team Colors: Yes
New Sounds: No
Comments by AmosMagee!
Go get it at Jedi Knight II Files!
There are some rooms that seem made just for weapon and ammo placement. There's a bar with all the things that a bar is supposed to have. Oh, and there's like this corner on the bar that ... well, I don't think it's supposed to look like that. But oh well. Then there's this very small room with a ship in it. Which ... just seems strange. But ... the ceiling is like, open somewhat, so I guess it just ... yeah. So then there are like these, teleporters that look like elevators. And they take you to other parts of the map that, once again, just seem like rooms to hold weapons and ammo. Oh, and then there are these two rooms that will just blind you with color. A blue one and a red one. Something's up with two of the doors. I'm guessing it's z-fighting, though it may be a different error that I know nothing about.
In any case, this map lacks personality. To me, it is not much more than some walls, a floor, ceiling and props. You've proven you can make a map, now work on making a creative and unique map.
Bot Support: Yes
New Textures: No
New Music: No
Game Types: FFA, TFFA
Map reviewed and commented by AmosMagee.
Take a look at Jedi Knight II Files.
The red team skin is just the default skin, but it's obvious that the Jedi Huntress got into quite a fight and barely made it out alive. My favorite skin though has to be the blue version. It's not blue as most would expect. It's green. And while both team skins very much resemble the default, they're still quite unique. And this is a complete skin. There's bot support and several new sounds - including some great taunts. Wonderful work here.
Bot Support: Yes
Team Colors: Yes
New Sounds: Yes
Skin commented by AmosMagee.
You can find it at Jedi Knight II Files.
It's not exactly a small map, but it is close quarters, with a few levels, so it seems small. The bases are close, but with such small bases and short paths, you're going to run into a lot of the other team's defense. With no bot support, I didn't get a chance to really play a CTF on this map, but I plan on trying it out, maybe this weekend. Great job!
Bot Support: No
New Textures: No
New Music: Yes
Game Types: CTF
Review and comments by AmosMagee!
Take a look at Jedi Knight II Files!
The map has its own public transport provided by the native chicken - yeah that’s right, Shroom brings us the Chickenvator J, trust me where ever you see chickens; fun is sure to follow, make sure you jump on every chicken in your sight, as most serve as a means of transport to and from the different areas the map (oh yes and look out for the Turtle!)
Country Academy uses almost all custom textures to pull off the country fair farmyard theme and it does so very well, the signs are amazing and the theme stays consistent throughout the map, there are lots of wooden textures of differing colours all of which are well done, there were a few completely black buttons here and there which I don’t know were intentional, if so maybe they could be sorted.
The landscape was kept simplistic I think to keep the brush count low for frame rate reasons – as I know many people now use Easygen for landscapes which gives you more control over texturing. The hills that surround the map if I’m not wrong are made from huge brushes which have been clipped into slopes, the texture applied when viewing a large area of it do seem repetitive, although I know there isn’t a lot that can be done about that as stretching them too far looks ugly, so I think the way it was done here gives the right feel for the map!
The lighting again Is simplistic but it doesn’t need to anything else – the farmyard is such eye candy I do feel that it could look even better with a touch of ambient coloured light, ambient light would have helped reduce the completely black areas in the Maze area for example.
This was the aspect of the map where I was both amazed and sometimes left wanting more. The whole feel and look of the map is generally brilliant, although the architecture goes from “wow that’s very cool” to “hmm that could look better” but then I am a mapper and I know Shroom would have thought the same about any of mine maps, I think that generally mappers go around playing maps and spend too much time looking at the technical aspects rather than having some fun playing – although I DID have a lot of fun playing this. Some highlights were the Barn and the Windmill very cool J and I enjoyed the various technical aspects used to create the fun things in the map, things like func_trains, triggers and teleporters, crushers and jump pads!
The map seems to be full of simple shaped brushes that in part are simple, but when they come together they form something that’s more than the sum of its parts.
Well I don’t think anyone will be taking this map as a serious gunfight and that’s because there are no weapons on the map – The idea of this it to HAVE FUN and fun you will.
The level is laid out well with the farmyard being the main area that connects all of the other areas together – for example the stalls can all be found here and each stall leads you the games, although getting back from each area normally requires getting on a chicken which gradually lifts you up like a lift into a teleporter that zaps you back to the main area again, this may be a problem with a lot of players as there may be arguments when it comes to getting on and off the chicken now ya’ll behave you hear!
There are plenty of areas perfect for duelling which I am sure will please a lot of you, and there are also lots of things In the map that I probably didn’t mention in this review – but you will find them as you explore this world that is Country Academy (by the way make sure you use the outside toilet)!
Music hmm/hmm
Ok it was good the first time round
The second time round it wasn’t bad
The third time round I turned down my music volume!
Fun Factor: 20/10
Fun, Fun, Fun
Well I hope this review gives you guys the right message which I think is basically this:
DOWNLOAD THIS NOW because ShroomChicken has provided us with hours of fun!
Bot Support: No
New Textures: Yes
New Music: Yes
Game Types: FFA
Map reviewed and commented by Sith-J-Cull(James Culley)!
Are you guys old enough to remember Country Roads for Jedi Outcast? I do, and this one is way better! Have fun!
You can find the Jedi Academy version here and the Jedi Outcast one in here at Jedi Knight II Files!
There is bot support, but no new music, which is a shame. But this is only version 1.1, so there may be an update. We'll see. I did find a bit of z-fighting here and there, but it wasn't glaring or anything. Fairly minor. Not bad, especially if it's a first map.
Bot Support: Yes
New Textures: Yes
New Music: No
Game Types: FFA, TFFA
Map reviewed and commented by AmosMagee!
Take a look at Jedi Knight II Files!