Product Information
Several years have passed since Kyle avenged his father's death and saved the Valley of the Jedi from Jerec and his band of Dark Jedi. Allowing his Force powers to languish for fear of falling to the Dark side, Kyle set aside his lightsaber, vowing never to use it again. But when a new and menacing threat to the galaxy emerges, Kyle knows he must reclaim his past in order to save his future.
Star Wars® Jedi Knight® II: Jedi Outcast™ is being developed in partnership with Activision's critically acclaimed developer Raven Software. Players assume the role of Kyle as they employ a unique mix of weapons, Force powers and your lightsaber in both single- and multiplayer modes.
Key Features
Expanded and enhanced use of the lightsaber features a slew of attack and defense moves
Tap into the powers of the Force including Jump, Push, Jedi Mind Tricks and more
Employ combat or stealth, depending on the situation. When a fight is necessary, be at the ready with an arsenal of weapons: stun baton, Bryar blast pistol, blaster rifle to name but a few
Explore breathtaking Star Wars locales--Cloud City, the Jedi Academy on Yavin 4, Nar Shaddaa, the smugglers' moon--plus some never-before-seen locations
Multi-player options including, deathmatch, saber-only deathmatch, and team capture the flag
Developed in conjunction with the critically acclaimed Raven Software using a modified Quake III Team Arena engine
| Publisher: |
Lucas Arts |
| Developer: |
Raven Software |
| Release Date: |
March, 2002 |
| Platforms: |
· Xbox™ video game and entertainment system from Microsoft
· Windows® 9x/NT PC |
| World type: |
Sience Fiction |
| Game type: |
3D action/shooter |
| Base Engine: |
Quake 3 Team Arena |
| ESRB Rating: |
Teen, Voilence |
| Overal PEGI Rating: |
 |
With Credits to the following Ravenites:
| Project Leads |
Steve Raffel and Kevin Schilder |
| Creative Director |
Brian Raffel |
| Design Lead |
Christopher Foster |
| Asst. Design Lead |
Michael Raymond-Judy |
| Art Lead |
Les Dorscheid |
| Animation Lead |
Brian Shubat |
| Programming Lead |
James Monroe |
| Lead Game Programmer |
Michael Chang Gummelt |
| Sound Lead |
Kevin Schilder |
| Project Administrator |
Project Administrator |
| Director of Product Development |
Mike Crowns |
| Administrative Assistant |
Annette Vee Bushaw |
| Animation |
Culligan Roberts
Eric Turman |
| Additional Animation |
Robert Gee |
| Art |
Kim Lathrop
Jeff Moy
Mark Nelson
Andrew Trabbold |
| Additional Art |
Additional Art |
| Level Design |
Mike Schulenberg
Stu Wiegert |
| Additional Level Design |
Eric Biessman |
| Programming |
Bob Love
Jeff Dischler |
| Technology and Tools |
Dave Blumenthal
Ste Cork
Gil Gribb |
| Game Design and Story |
Raven Software and LucasArts |
|