JEDI KNIGHT II
Comparison: Jedi Knight vs. Jedi Knight II
Introduction
Jedi Knight used an in-house engine developed
by LucasArts. While it was in some ways superiors to the slightly
older Quake I engine, it already couldn't stand its own against
the Quake II engine. Now, with a heavily modified version of the
Quake III Team Arena engine, Jedi Knight II is in the works. It's
only fair to assume there will be an immense difference in visuals.
How much? We've taken the JK2 screenshots released this far and
compared them with some custom-created Jedi Knight screenies.
Entities
As you can see, way higher polygon count
and higher resolution textures can work wonders with player and
enemy models. Especially in the case of the Gran, where the Jedi
Knight version was barely recognizable and the Jedi Knight II
version looks like as if the picture had been taken from the movies.
In-screen weapons
In-screen weapons vary greatly from the
previous game as well. While Jedi Knight's weapons have been crude
model-looking devices, the new weapons look just like in a film.
Effects
Light effects have gone a long way towards
perfectionism as well. While Jedi Kinght's explosions and light
effects looked pretty modern 4 years ago (especially with 3D acceleration),
the industry moved on and Jedi Knight II's effects are vastly
more impressive. Some of these light effects look even better
than those of contemporary games created with the same engine
(like Quake III Arena and Elite Force).
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