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Before you start out, get the crossbow bolts from the
platform you're standing on. The niches on both sides of the hall are
filled with Ophidian scum so race across it, grabbing the crossbow in
mid-run.
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In the big room behind the 1st door there are some golems,
no big thing, the real threat are the disciples on the other side of the
openings. Their missiles can hit you if you're standing in one place for
too long. Once you cleared out the golems, grab the Bag of Holding and
prepare for the attack of the Undead Warrior and the Nitrogolems. Though
this is somewhat tough with a single crossbow and not much ammo, it's
worth the fight: you'll get a quartz flask and a full quiver of arrows.
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Exit on the other side. There's a large mural opposite
the yellow door. You can get up there from the edge of the walkway. Open
the mural and jump back, else you'll stay face-to-face with 2 Weredragons.
Shoot 'em and get back up. Throw the switch, enter the opening teleport,
and repeat it twice. You'll have to fight 2 Sabreclaws but your reward
among other things will be a fast-fire weapon you badly needed.
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Continue down the walkway once again, and enter another
big room. Clear it and go to the back of the room. Make minced meat of
that would-be wizard and push the button. Some Undead Warriors will jump
you from behind but it shouldn't be a prob.
Get back to the previous room and climb the newly raised
stairs. Grab the yellow key and walk to the yellow door. Take a deep breath...
:)
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You'll have to move fast or the horde of Sabreclaws will
slice you to ribbons. Not to forget the pair of Disciples... add an Iron
Lich or 2 who might hit you now and then through the bars from the central
chamber.
Once you've finished them off, head to the stairs opposite
the blue door. Walk down the hall and turn right. At the end of this corridor
there'll be a small niche with a switch, 2 Ophidians and a Morph Ovum.
Grab/throw/kill (not necessarily in this order).
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Walk back along the corridor. On your right there'll
be a new opening. In there, there's another switch. This allows you to
access the big door opening from the hallway.
Behind the door is a Maulotaur. In your current situation,
best bet is to power up your Dragon Claw and gut him.
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Step on each of the front teleports. They'll get you
up to the galleries on both sides of the hall. Throw a switch on each
side to lower a teleport and a floor switch.
If you step on the floor switch on the right, a couple
of Disciples appear and what's cool they bring you a Hellstaff. The teleport
on the left at the back is to get up the gallery of the same room. Grab
the green key and open the wall section with the different texture. The
time bombs will come handy within seconds.
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Open the green door and descend the stairs. The underground
maze is obviously a Sabreclaw den. Time bombs and the Hellstaff, both
your recent acquisitions, work just great.
At the end of the maze, just before you cross a stream,
there's a different wall section and behind it a secret room with a Phoenix
Rod.
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Climb the stairs and you'll see the chasm itself. There's
a strong wind blowing out there so you'll get over most of the time only
if you run (pressing the SHIFT key) and steer yourself toward left as
well.
If you fell down along the way, there's a teleport in
the muck bringing you back to the known side of the chasm for another
try.
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Once you crossed successfully, grab the blue key and
the Wings from the small cave. Fly over to either side of the chasm to
the canyons. On both sides you'll find some Ophidians, an Iron Lich, a
Wings of Wrath and some other artifacts, including a Ring of Invulnerability.
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Is the fun over, retrace your steps back to the blue
door. Open it and heat under that walking kettle... the exit switch is
just behind it.
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