Heretic

Walkthrough And Strategy Guide

by RambOrc

The Ophidian Lair (E3M5)

 

Before you hit the switch, turn about 30-45 degrees to the right, then prepare yourself for a race and throw the switch. Jump off the platform before it fully descends, and run into the corner of the hall you're looking to. Get around the column from the right, grab the Crossbow and the ammo, steer to the left, run along the wall, grab the ammo from the next corner, then turn left again, run along this walkway as well, jump into the alcove, turn sharply left, and run up the stairs.

Why all this? Taking your time in the central hall means heavy ophidian crossfire; where you get the crossbow, several Iron Liches (and on hard skill also a Maulotaur) try to grab you through the bars; and hesitating in the alcove before you race up the stairs might get you stuck in a melee combat with several Ophidians and Sabreclaws from all sides.

     
 

At the top of the stairs, go through the door and clear the hall from all Gargoyles. There are 2 switches on columns in the back of the hall, they open doors with a Hellstaff, a couple of Sabreclaws and some ammo.

Once you' ready, walk up the steps and grab the Yellow Key. Several rooms open around you, revealing still more Gargoyles.

     
 

If you step into one of these rooms, the stained glass at the other end of the hall (where you came in first) will raise, revealing a couple of Disciples and a teleport. If you jump into the teleport, be very quick, you'll have to dodge several BIG foes while collecting powerful goodies, and getting back alive to the teleport.

     
 

Time to open the Yellow Door. In there, there's a column with four switches, 3 of them open a door on one side of the room, giving you more playmates to toy with. After pressing all four, go on to the room with the Green Key (you can't get it yet), and open the door at the far end of the room.

     
 

In the corridor you walk down, most alcoves are small and hold some kind of ammo - except for one alcove which is a bit deeper, if you step into it a door will suddenly open and you'll find yourself face-to-face with an Ophidian. Bash in his ugly lizard-face and stomp out his collegaues upstairs, you can get a nice amount of goodies as reward.

Get back to the hallway. At its end, if you grab the Dragon Claw, you get some Disciples as side order. No matter, just go on into the next corridor, hit the switch, and bash in some more Disciple and Sabreclaw heads. Afterwards, if you get back to the room with the Green Key, you'll be able to get it. Still more vermin will try to stop you, but a true Heretic is unstoppable. :)

     
 

You guessed it, next stop is the Green Door. Free some Sabreclaws from the burdens of this life, add a couple of Ophidians to the body count, hit the switch in the upstairs room, and you're all set. The exit door is now open, and that laughable excuse of a last stand consists of but a single Disciple of D'Sparil. If you ain't a chicken (or a real killing machine who already did this before without being told), go and blow up the Metal Heads out there before you go.

 

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Heretic