Heretic
Walkthrough And Strategy Guide
The Ophidian Lair (E3M5)
 |
 |
Before you hit the switch, turn about 30-45 degrees to
the right, then prepare yourself for a race and throw the switch. Jump
off the platform before it fully descends, and run into the corner of
the hall you're looking to. Get around the column from the right, grab
the Crossbow and the ammo, steer to the left, run along the wall, grab
the ammo from the next corner, then turn left again, run along this walkway
as well, jump into the alcove, turn sharply left, and run up the stairs.
Why all this? Taking your time in the central hall means
heavy ophidian crossfire; where you get the crossbow, several Iron Liches
(and on hard skill also a Maulotaur) try to grab you through the bars;
and hesitating in the alcove before you race up the stairs might get you
stuck in a melee combat with several Ophidians and Sabreclaws from all
sides.
|
| |
|
|
 |
|
At the top of the stairs, go through the door and clear
the hall from all Gargoyles. There are 2 switches on columns in the back
of the hall, they open doors with a Hellstaff, a couple of Sabreclaws
and some ammo.
Once you' ready, walk up the steps and grab the Yellow
Key. Several rooms open around you, revealing still more Gargoyles.
|
| |
|
|
 |
|
If you step into one of these rooms, the stained glass
at the other end of the hall (where you came in first) will raise, revealing
a couple of Disciples and a teleport. If you jump into the teleport, be
very quick, you'll have to dodge several BIG foes while collecting powerful
goodies, and getting back alive to the teleport.
|
| |
|
|
 |
|
Time to open the Yellow Door. In there, there's a column
with four switches, 3 of them open a door on one side of the room, giving
you more playmates to toy with. After pressing all four, go on to the
room with the Green Key (you can't get it yet), and open the door at the
far end of the room.
|
| |
|
|
 |
|
In the corridor you walk down, most alcoves are small
and hold some kind of ammo - except for one alcove which is a bit deeper,
if you step into it a door will suddenly open and you'll find yourself
face-to-face with an Ophidian. Bash in his ugly lizard-face and stomp
out his collegaues upstairs, you can get a nice amount of goodies as reward.
Get back to the hallway. At its end, if you grab the
Dragon Claw, you get some Disciples as side order. No matter, just go
on into the next corridor, hit the switch, and bash in some more Disciple
and Sabreclaw heads. Afterwards, if you get back to the room with the
Green Key, you'll be able to get it. Still more vermin will try to stop
you, but a true Heretic is unstoppable. :)
|
| |
|
|
 |
|
You guessed it, next stop is the Green Door. Free some
Sabreclaws from the burdens of this life, add a couple of Ophidians to
the body count, hit the switch in the upstairs room, and you're all set.
The exit door is now open, and that laughable excuse of a last stand consists
of but a single Disciple of D'Sparil. If you ain't a chicken (or a real
killing machine who already did this before without being told), go and
blow up the Metal Heads out there before you go.
|
|
|
|
 |
|
|
 |
 |
 |
| RavenGames
Network |
 |
|
|
 |
| Heretic |
 |
|
|
|
 |
|
 |
|