Heretic

Walkthrough And Strategy Guide

by RambOrc

The Azure Fortress (E3M4)

 

Before the Disciples have time to react to your presence, run around the start room, grab the ammo and the Dragon's Claw and jump into the elevator shaft. Push the button and watch for the mid-station where the lift won't stop but you can jump off to get a Ring of Invulnerability.

Finish off the gargoyles in the shaft, and enter the antechamber of the fortress. There's a teleport in the middle, but you don't want to enter that. Rather dispatch the Ophidians around it and collect the Quartz Flasks, you should have quite a supply by the time you enter the door on the opposite side of the chamber.

     
 

Jump into the pool at the first occasion, and grab the Crossbow. Run up the stairs at the far side and jump into the hidden alcove for some more goodies. After that, time to get rid of all that annoyance that flies and crawls around.

     
 

Enter any of the 2 doors on the east wall. If you have a torch, light it to counter the blinking effect in the cages which makes it difficult to aim at the Undead Warriors contained within. Once done, take the right-hand door to get some goodies and get rid of a possible crossfire situation.

     
 

You can jump right down or go around and through the left-hand door, you arrive at the same place. Lure your foes under the crusher to save ammunition. To get the Yellow Key, choose the left-hand passage. Before you open that door though, you can clear out a potential threat to your back by going into the hidden room through the green panel right before the door on the left.

     
 

Once you have the key, open the Yellow Door. Get the Green Key from the throne and start back. Before you reach the door again, you'll be attacked from your right where a wall disappeared and critters are charging in swarms. At the end of this new corridor you can see a Hellstaff, when you grab it a door opens, just charge in and dispose of the garbage, collecting the Time Bombs in the process. If you exit this room, across the hall another secret door will open. Run like a bunny and you'll be in before the door closes again. Jump into the teleport in there and you'll be able to teleport around and gather goodies from 2 small rooms.

     
 

Time to open the Green Door... be prepared for a tough run, this one is a real gauntlet with heavy Weredragon crossfire, and at the end you get potshots at a couple of metal heads too (or they at you). Take the left-hand passage, grab the Phoenix Rod at the end of the corridor, then run back to the alcove on your right and throw the switch. Back to where you got the Rod, and a couple of Disciples later you have the way cleared to the exit to the secret level.

     
 

By the time you get back to the Iron Liches, you'll find a crowd of playmates there. Activate your Ring of Invulnerability if you want, and get out some heavy weaponry. You can also check out the other passage, after crushing a score of Sabreclaws to pulp you get access to some ammo and goodies.

     
 

Go back to the room with the pool. The door to the regular exit is now open, it's just some critter bashing and you can exit there too. Before you go however you should enter the teleport in the antechamber and get back to the start to dispose of the would-be wizards up there too (it works wonders if you activate your Shadowsphere before entering the teleport, especially if you have a Morph Ovum or two at hand). Now it's time to go, either to the next standard map (The Ophidian Lair) or to the secret map (The Aquifier).

 

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Heretic