 |
 |
Prepare yourself for a tough ride... this is by far the
most difficult map of this whole episode. You start behind some tombstones
with a little ammo lying around. No cool weapon, but up to a dozen Undead
Warrior Ghosts. Your best bet is to race through between them. Run in
the direction of the Yellow Door, and just before it turn left, there's
a Dragon Claw wedged in between some Pods.
|
| |
|
|
 |
|
Exit the graveyard through a passage that leads to a
courtyard with a building block in its middle. From the point where you
enter this courtyard, after a couple of steps on your right you'll find
a stone door. Enter.
|
| |
|
|
 |
|
In there you'll find the Yellow Key. Hit the switch that
lowers the column in the middle of the room. Before you grab the Tome
of Power, be aware that on the opposing side of the room 2 Disciples of
D'Sparil will appear, blocking your exit. If you're low on ammo and/or
health, you might want to renounce the Tome for now.
|
| |
|
|
 |
|
Get back to the Yellow Door. Through it, you enter another
courtyard. Run to the far right corner and hit the switch on one of the
supporting columns. A door opens in the middle structure. Get in and grab
the Green Key, then exit to the initial graveyard to enter the Green Door.
|
| |
|
|
|
|
If you've got a torch, the rooms behind the Green Door
are the best place to use it. By descending to the lowest level, you'll
find a Crossbow. There's also a switch on one of the columns near to the
stained glass windows. Hit it and ascend the stairs again.
|
| |
|
|
|
|
A new passage opened near the Green Door. At its end,
you'll see the Blue Key. Be aware that the moment you grab it, the passage
you are in will become longer, revealing some Golems and the Wings of
Wrath. At the same time, behind you 6 rooms will open, revealing some
more Undead Warriors and a Ring of Invulnerability.
|
| |
|
|
|
|
You should be now sufficiently equipped to clean out
all previous areas (no real Heretic leaves anything but corpses in his/her
wake when exiting a level). Once finished, time to open the Blue Door.
In there you'll find some Time Bombs to finish up the Golems. Just drop
'em in double and run, most of the time the spirits of the Golems will
raise up to heaven (and I mean it literally).
|
| |
|
|
|
|
Ascend the stairs to the central room. On one of the
walls, throw the switch. 4 siderooms will reveal some more Golems - the
last round to kill. By stepping into any of the siderooms, the end teleport
in the middle is accessible for a couple of seconds. Step in and Crypts,
here we come!
|