Story
taken from the original game manual
When you first saw the seven candles, you
knew. You knew - but any Sidhe would have known in the magic of
the reflections pulsing across the ceiling of the Elder's chamber:
each flame with its own power to burn, each flame tied irrevocably
to the flow of the Earth's breath - the seven flames were the
armies of the seven kings of Earth. Circling the candles stood
the Elders of the Sidhe, leaders of an ancient elf race adept
in arcane sorcery and keepers of the Tomes of Power.
From the East came the evil foretold by
your forefathers: the three Serpent Riders, guardians of death
everlasting. Their form was shrouded by black cloaks. Only their
eyes were revealed; sunken with evil , dreadful intensity. As
a sign of power they brought peace to the Eastern provinces. Those
who believed in the sign created a temple in their honor; and
it bore the mark of the crossed trident. Their worshipers were
the Order of the Sign; blind followers, without will, void of
spirit. As the power of the Order grew, even the seven kings of
the Earth followed like cattle behind them. And after they controlled
the great nations two Riders left the world. Only D'Sparil, the
weakest of them remained while his disciples traveled the earth
cleansing it in preparation for its descent.
Scorned by the other people of Earth, the
Sidhe possessing powers of their own, remained unaffected by the
spell of the Riders. The Sidhe are now considered the Heretics,
the unclean, fit only to be wiped from the face of the Earth.
The disciples of D'Sparil conspired with the kings of the earth
to remove the last lands of apostasy. And while the armies of
the seven nations gathered to destroy the Sidhe, the Elders convened
to discuss the fate of your people. When all voices had spoke
against the Order, the seven Elders extinguished the seven candles
flames simultaneously. At that silent instant, a brilliant flash
of light came from the east and the armies that had gathered against
you were no more. Drained by their efforts, the Elders fell to
the floor, listening to the single painful scream echoing from
the now-scorched battlefield.
But then the forces of the Abyss took their
vengeance. The ether had quaked with the Elders' magic effort,
and the curse of the Order followed the trail unerringly to the
Elders' conventicle. Suddenly the foul odor of death came and
the earth opened to engulf the Elders in flames; the white-bright
fire clinging to their flesh, knowingly and eagerly eating each
layer of skin. Too, pouring forth from the earth like squirming
maggots, came the forces of evil both beast and undead. They attacked
in hordes like packs of dogs, first surrounding the weakest and
biting and clawing their victims to the ground. As each Sidhe
fell several beasts would gather to chew into their bellies like
pigs into slop, their heads often deeply submerged into the gut
with the victim's intestines slung half-eaten upon their own squirming
bodies. When the day was done, the few remaining Sidhe were scattered
throughout the land. The Abyss had taken the tomes and artifacts
of your people as spoils of their victory. Alone, without weapons,
the surviving Sidhe would surely perish at the hands of the Order
of the Triad. The Elders' destruction of the seven armies had
gone for naught.
While the other Sidhe had hid, their spirit
broken, you thirsted for vengeance and rode East into the wilderness,
in search of D'Sparil. Now you stand before the City of the Damned,
its air thick with the stench of rot. Your hate drives you to
see these creatures oozing their heart's ichor before you. Beyond
these gates the dead and the creatures of the night writhe in
dark corners, their bodies aching for your blood. With luck, some
of your peoples' ancient artifacts can be found hidden amongst
the dark passages beyond. For with only a staff as your weapon,
the world is surely damned.
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