Secrets
Episode 3: The Dome of D'Sparil
E3M1: The Storehouse
1. 139 [6400000,f8f00000] (1600,
-1808) The ring of invincibility, which is on a platform northeast of
the lake with the ironlich. Use the wings to get it.
2. 108 [4880000,f1600000] (1160,
-3744) Just north of the exit teleporter is a room with a secret door
on the east side. Open it to reveal a hellstaff.
E3M2: The Cesspool
1. 62 [3d20000, 4310000] (978, 1073) Go through the east yellow door, go down to the east end of the
hallway, and go north; behind the banner is a secret door to a
room with a shield and a bag (#1).
2. 111 [1900000, 780000] (400, 120) There is an area in the southeast with various goodies on crates,
including a map up on a ledge; get the map, then open the secret
door just to the west of it to reveal a ring of invincibility.
3. 142 [fe700000, 780000] (-400,
120) Standing north of the blue door, go west, then go north through
the first opening until you see a banner to the east; behind the
banner is a secret door to a phoenix rod.
E3M3: The Confluence
1. 132 [5fd0000,fe800000] (1533,
-384) Go through the yellow door and go to the end of the hallway. At
the end of the hallway is a secret door to the west which reveals
a crossbow.
2. 71 [1840000, 4a00000] (388, 1184) Go through the east green door, and go north until you come to
a door to the east. Go through the door, and go down the steps
to the south. When you hit the bottom of the first set of steps,
you will see a yellow symbol on the wall, marking a secret door
to a tome (#2).
3. 72 [1ae0000, 5730000] (430, 1395) Go through the east green door, and go north until you come to
a door to the east. Go through the door, and go through the door
to the east. Then look south behind the health; there's a secret
door there to a room with a bag of holding (#3).
4. 57 [ff4a0000, 4950000] (-182,
1173) Go through the west green door, and get the quartz flask you see
in the southeast corner of the room. Then go back through the
green door. East of the river will be a newly opened door to the
north to an area with an urn (#4).
5. 24 [fba80000, bf20000] (-1112,
3058) Go through the blue door, then go north up the steps. You'll enter
a room with a banner between two switches on the north end. The
banner has a secret door behind it to a room with some gauntlets
(#5).
6. 177 [f8c80000, 2400000] (-1848,
576) Through the blue door, and to the south, is a room with a crushing
ceiling. West of the crushing ceiling is a red banner on the wall,
with a secret door behind it revealing a tome (#6).
7. 187 [f90b0000, 180000] (-1781,
24) South of the crushing ceiling room is a set of stairs. Go up both
sets of stairs; at the top, you will find a secret door to the
north, revealing a room with some wings (#7).
8. 144 [ffd30000,f9200000] (-45,
-1760)
9. 140 [ffe80000,f9600000] (-24,
-1696) There are two sets of stairs that lead to the exit. The east one
has a secret door on the west wall, at the bottom of the stairs;
open it to reveal a map (#8), and a switch which lowers a lift
with a hellstaff and a tome (#9). You can also reach #9 from the
secret door just to the east of your starting point.
E3M4: The Azure Fortress
1. 67 [fd8b0000,ffb20000] (-629,
-78)
2. 113 [f50000,ffb20000] (245, -78) Take the first teleporter you come to; it will take you back to
the starting room. At this point, you will be able to walk into
the pools to the west and east. The west pool (#1) has wings,
and the east pool (#2) has a tome.
3. 212 [fe200000, cda0000] (-480,
3290) North of the first teleporter is a room with a pool, with steps
at the north end leading down into it. After you walk off the
steps, a secret door will open to the north. Go back up the steps
and get the health and shadowsphere (#3). When you get the crossbow
on the south side of the pool, a door opens on the south side
of the structure to the south of the pool, revealing a bag of
holding, a quiver, and ammo.
4. 180 [3c60000, 9830000] (966, 2435) To the east of the pool room is a room with three dark cages with
knights in them. Go through the southeast door, and go east and
then north up the first set of steps. There is a secret door to
the north between the torches. Inside it is some health and ammo
(#4).
5. 199 [e90000, d670000] (233, 3431) West of the crushing ceiling is a hallway which narrows at two
points. At the second narrowing is a secret door to the south,
marked with a yellow symbol. Open it to reveal a room with ammo,
a torch, and a tome (#5).
6. 104 [1960000, 1410000] (406, 321)
7. 79 [ff790000, 1e10000] (-135,
481)
8. 115 [5360000, 1e00000] (1334,
480)
9. 94 [ff150000, 4c80000] (-235,
1224)
10. 58 [fc670000, 4d10000] (-921,
1233) Get the green key, and then go back to the yellow door. You can
now go north down the steps. The bottom of the staircase (#6)
is dark, but has a light area to the west with a hellstaff. Just
to the west of the hellstaff is a secret door to an area with
time bombs and ammo (#7). When you open the secret door, another
secret area opens to the east of the dark area; this contains
some health (#8) and a teleporter to an area with an enchanted
shield (#9) and another teleporter to an area with an egg (#10)
and a secret door which leads to the pool room.
11. 6 [fa5c0000, 100000] (-1444,
16)
12. 8 [fa5c0000, 1b00000] (-1444,
432)
13. 68 [fc860000, 1000000] (-890,
256) Behind the green door is an area which overlooks a pool to the
west with a number of ironliches. To the south of this pool is
a hallway which leads east to a room with a low ceiling and a
phoenix rod. In the north and south corners of this room are secret
doors on the west wall, which lead to some monster pens with ammo
(#11, #12). After getting the phoenix rod, walk back and clean
out the monster pens east of the pool. Also, on the way back from
the phoenix rod room, north of the octagonal room, you will see
a passage which leads to a switch. Hit the switch; this switch
opens the door to the exit, which is east of the pool room to
the north of the green and yellow doors. It also opens the way
to the secret exit, which seems easier to find than the real exit.
To get to the secret exit, go back east to the room with the low
ceiling. There will be a passage open to the east (#13) which
leads to the secret exit, which takes you to level 9.
E3M5: The Ophidian Lair
1. 114 [ffe00000,fd2b0000] (-32,
-725)
2. 101 [ff200000,f9880000] (-224,
-1656)
3. 73 [3240000, 4240000] (804, 1060) The yellow key room has a number of pillars. The two westmost
pillars have switches on their west side. The north switch opens
a secret door on the north side of the room, which leads to a
room with ammo, health, and a torch (#1); the south switch opens
a door on the south wall which leads to a hellstaff (#2). Getting
the yellow key causes three doors to open to the north, south,
and west; walking through one of the open doors causes the stained
glass windows at the far east side of the room to raise up. Run
back there and take the teleporter, which takes you an area northeast
of the starting room (#3) with lots of goodies, and some very
nasty monsters.
4. 84 [2d80000, 380000] (728, 56) Go through the door east of the green key; it leads to a hallway
with some niches to the west and east, with dark patches between
them. The west niche in the middle is larger than the others;
walking into it will reveal a secret door to the west which leads
to some monster pens with ammo and time bombs (#4), and a teleporter
to a shadowsphere.
E3M6: The Halls of Fear
1. 23 [fb400000, 6020000] (-1216,
1538)
2. 9 [fa970000, 3d40000] (-1385,
980) West of the yellow door is a hallway with two switches at the
west end. Hit both switches; some doors will open to the north
and south. The area to the north has ammo and a shield (#1); the
area to the south has ammo and an urn (#2).
3. 213 [f7a80000,fc450000] (-2136,
-955) Southwest of the blue door is a walk-through wall, just between
the banners. Behind the wall is a hallway (#3) leading to some
ammo, an egg, and those annoying ophidians that have been shooting
at you.
4. 11 [fc800000, 3600000] (-896,
864)
5. 74 [fba40000,fc200000] (-1116,
-992)
6. 85 [fef00000,fb740000] (-272,
-1164)
7. 54 [1e90000,fac20000] (489, -1342) After you hit the switches mentioned in #1, run south from your
starting point to reach the staircase to the south. (You can also
get here by going through the opening east of the exit.) Go to
the west side of the pool and walk north over the three red patches.
After you cross the second red patch, a door will open to the
west. Go west through the door, and go up the steps; in the room
at the top of the steps, you will see a small room to the east
with a bag of holding (#4). Now go back and get the phoenix rod,
southwest of the pool in the starting area. Some doors will open
to the west and south, with some goodies inside. Then go through
one of the windows to the left or right of the phoenix rod. There's
a map in there (#5). In the south part of the room is a staircase
leading down to the east. At the bottom of the staircase is a
secret lift to the north (#6), which takes you up to an area with
a bag of holding and time bombs. If you go east from the bottom
of the staircase, you will come to a secret door, which opens
to reveal an area with an urn, a bag of holding, and some mace
spheres (#7).
8. 122 [f6d00000, 2e00000] (-2352,
736)
9.
223 [f6d00000,fee00000] (-2352, -288) Go through the green door and walk into the water; this
will open some secret doors west of the hallway you just left.
Go back and go into the secret areas to the north and south; they
contain some ammo, a possible mace, a shadowsphere (#8), and a
tome (#9).
10. 107 [f9aa0000, 2080000] (-1622,
520) Go to the top of the steps at the south side of the maulotaur
pool east of the green door. This will lower the pool, revealing
an area to the north (#10). It contains wings, ammo, and a teleporter
back up to the top of the steps.
In the west side of the pool in the starting
area, in the northwest corner, is a quiver. West of the quiver
is a secret door which contains a ring of invincibility and a
teleporter to a ledge in the east part of the pool, which has
a hellstaff, some ammo, and health.
E3M7: The Chasm
1. 21 [00000,16070000] (0, 5639) North of the yellow door is a room with a ledge on the north side.
You can get to it from the first step to the west or east. Once
on the ledge, you can open the door to the north, which reveals
a switch (#1). Hit the switch to reveal a teleporter to the west,
which takes you to an energy orb and a dragon claw.
2. 160 [1230000, 59c0000] (291, 1436)
3. 147 [00000, 5130000] (0, 1299) Southwest of the green door is a room with four teleporters. After
you take the two north teleporters, take the southeast one; this
will take you to the green key. To the south of green key is a
secret door which reveals some time bombs (#2). The southwest
teleporter is not really a teleporter; once you walk over it,
it opens an area to the south (#3) with a hellstaff.
4. 173 [1280000, 3840000] (296, 900) On the way to the windy chasm in the south part of the map is
a staircase with a pool at the bottom. Just to the south of the
pool is an area with a torch to the east; just opposite the torch
is a secret door to a phoenix rod (#4).
5. 192 [f9ce0000, a40000] (-1586,
164)
6. 205 [4fe0000,fb580000] (1278,
-1192) At the south end of the chasm are a pair of wings and a blue key.
Use the wings to fly to the west and east sides of the chasm;
there are some paths there which lead to all sorts of neat stuff
in the areas which look out into the chasm (#5, #6).
7. 162 [3800000, 6440000] (896, 1604)
8. 178 [2ae0000, 48c0000] (686, 1164)
9. 200 [75e0000, 4100000] (1886,
1040)
10. 203 [5fa0000, 2280000] (1530,
552) After getting the blue key, a bunch of secret areas open
up in the area northeast of the chasm, southeast of the green
door. There is a chaos device (#7), a map (#8), a tome (#9), and
an urn (#10).
Up the stairs to the east of the yellow
door is a room which has a passage to the south which leads to
a switch. When you hit the switch, some knights are revealed to
the south. The room they're in has an opening in the southwest
corner; go through this opening to get some goodies.
E3M8: D'sparil's Keep
1. 6 [4240000, 5e00000] (1060, 1504) There are four teleporters in the starting area. Just southeast
of the northeast one is a secret door; look for a weird texture
near the floor. Open the door to reveal a bag of holding, a tome,
a chaos device, and a quartz flask (#1).
2. 3 [3800000, 7440000] (896, 1860)
3. 13 [400000, 7440000] (64, 1860) When you reach the exit building, go outside and follow the ledge
around the building to the east. At the south end of the ledge
is a secret door which leads to an urn (#2) and a teleporter to
the start. Follow the ledge around to the west side of the building
to find another secret door at the south side of the ledge; open
it to reveal a ring of invincibility (#3) and a teleporter to
the north part of the battlefield.
E3M9: The Aquifer
1. 86 [4e90000,fac40000] (1257, -1340)
2. 81 [6740000,fc7a0000] (1652, -902) Go through the yellow door, and then walk east; you will find
a dark area that blinks on occasionally. There is a secret door
to the north, which leads to a chaos device and a possible firemace
(#1). Now walk down the hallway to the east, and then go north;
one part of the hallway is blinking. There is a secret door to
the west here which leads to ammo and a ring of invincibility
(#2).
3. 17 [4590000, 4ed0000] (1113, 1261)
4. 47 [3360000, 5e00000] (822, 1504) Behind the green door is a room with four vials on four red squares;
get one of them, and then go through the door which opens up to
the northwest to get the dragon claw you see through the window
(#3). Then go north down the stairs and open the secret door to
the west, marked with a yellow symbol. Behind the secret door
are some gauntlets (#4).
5. 70 [fce40000,fdc40000] (-796,
-572) The exit door is in a moat-enclosed area. In the south part of
this area is a teleporter with a pair of wings on it. The teleporter
takes you to the moat (#5), which has lots of cool stuff in it--
ammo, a tome, a shield, and a teleporter back to the start.
6. 71 [fd200000,fb5b0000] (-736,
-1189)
7. 76 [fd200000,fa960000] (-736,
-1386) After you reach the exit door, a door will open west of the starting
room. There you will find an orb, a shield, and an urn (#4); a
door will open to the south revealing a possible mace (#5).
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